Objects now have explicit render priorities rather than relying on the
order in which they were added to the scene (that information is no longer available as objects are reordered arbitrarily once loaded). Also removed old-school scene conversion. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1743 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: DisplayMisoSceneImpl.java,v 1.61 2002/09/23 21:54:50 mdb Exp $
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// $Id: DisplayMisoSceneImpl.java,v 1.62 2002/09/23 23:07:11 mdb Exp $
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package com.threerings.miso.scene;
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@@ -138,17 +138,14 @@ public class DisplayMisoSceneImpl
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for (int ii = 0; ii < ocount; ii+= 3) {
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int col = _model.objectTileIds[ii];
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int row = _model.objectTileIds[ii+1];
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String action = _model.objectActions[ii/3];
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int fqTid = _model.objectTileIds[ii+2];
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int tsid = (fqTid >> 16) & 0xFFFF;
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int tid = (fqTid & 0xFFFF);
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int tsid = (fqTid >> 16) & 0xFFFF, tid = (fqTid & 0xFFFF);
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try {
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expandObject(col, row, tsid, tid, fqTid, action);
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expandObject(col, row, tsid, tid, fqTid, ii/3);
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} catch (TileException te) {
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Log.warning("Scene contains non-existent object tile " +
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"[tsid=" + tsid + ", tid=" + tid +
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", col=" + col + ", row=" + row +
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", action=" + action + "].");
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", col=" + col + ", row=" + row + "].");
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}
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}
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}
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@@ -162,14 +159,20 @@ public class DisplayMisoSceneImpl
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* tables).
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*/
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protected SceneObject expandObject (
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int col, int row, int tsid, int tid, int fqTid, String action)
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int col, int row, int tsid, int tid, int fqTid, int objidx)
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throws NoSuchTileException, NoSuchTileSetException
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{
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// create and initialize an object info record for this object
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SceneObject scobj = createSceneObject(
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col, row, (ObjectTile)_tmgr.getTile(tsid, tid));
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if (!StringUtil.blank(action)) {
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scobj.action = action;
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// assign the object's remaining attributes
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if (!StringUtil.blank(_model.objectActions[objidx])) {
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scobj.action = _model.objectActions[objidx];
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}
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// if we have object priorities, use 'em
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if (_model.objectPrios != null) {
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scobj.priority = _model.objectPrios[objidx];
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}
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// generate a "shadow" for this object tile by toggling the
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@@ -177,9 +180,6 @@ public class DisplayMisoSceneImpl
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// sprites from walking on those tiles)
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setObjectTileFootprint(scobj.tile, col, row, true);
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// assign the object its index
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scobj.index = _objects.size();
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// add the info record to the list
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_objects.add(scobj);
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@@ -209,8 +209,6 @@ public class DisplayMisoSceneImpl
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SceneObject scobj = (SceneObject)_objects.get(ii);
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if (region.contains(scobj.x, scobj.y)) {
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set.insert(scobj);
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} else {
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System.err.println("Skipping " + scobj + ", not in " + region + ".");
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}
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}
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}
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