Moved Parlor game stuff into parlor.game package instead of spreading it
across parlor.client, parlor.server and parlor.data. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@437 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,7 +1,7 @@
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//
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// $Id: GameManager.java,v 1.7 2001/10/11 04:07:51 mdb Exp $
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// $Id: GameManager.java,v 1.8 2001/10/11 21:08:21 mdb Exp $
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package com.threerings.parlor.server;
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package com.threerings.parlor.game;
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import com.threerings.presents.dobj.MessageEvent;
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@@ -12,10 +12,7 @@ import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.client.GameCodes;
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import com.threerings.parlor.client.ParlorCodes;
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import com.threerings.parlor.data.GameConfig;
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import com.threerings.parlor.data.GameObject;
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/**
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* The game manager handles the server side management of a game. It
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