Added a tension parameter to control the sharpness of the curve.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3825 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -39,9 +39,12 @@ public class SplinePath extends CameraPath
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* @param tloc the target location
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* @param tdir the target direction
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* @param duration the duration of the path
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* @param tension the tension parameter, which can range from zero to one:
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* higher tension values create a more direct path with a sharper turn,
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* lower values create a rounder path with a smoother turn
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*/
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public SplinePath (CameraHandler camhand, Vector3f tloc,
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Vector3f tdir, float duration)
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Vector3f tdir, float duration, float tension)
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{
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super(camhand);
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@@ -49,9 +52,9 @@ public class SplinePath extends CameraPath
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Camera cam = camhand.getCamera();
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_p0 = new Vector3f(cam.getLocation());
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_p1 = new Vector3f(tloc);
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float pdist = _p0.distance(_p1);
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_m0 = cam.getDirection().mult(pdist*0.5f);
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_m1 = tdir.mult(pdist*0.5f);
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float tscale = (1f - tension) * _p0.distance(_p1);
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_m0 = cam.getDirection().mult(tscale);
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_m1 = tdir.mult(tscale);
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_duration = duration;
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}
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@@ -70,12 +73,11 @@ public class SplinePath extends CameraPath
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h11 = t3 - t2,
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h11p = 3*t2 - 2*t;
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// take the derivative to find the direction and inst. speed
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// take the derivative to find the direction
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_p0.mult(h00p, _dir);
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_dir.scaleAdd(h10p, _m0, _dir);
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_dir.scaleAdd(h01p, _p1, _dir);
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_dir.scaleAdd(h11p, _m1, _dir);
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float inst = _dir.length();
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_dir.normalizeLocal();
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// evaluate the spline function to find the location
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@@ -104,6 +106,6 @@ public class SplinePath extends CameraPath
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Vector3f _loc = new Vector3f(), _left = new Vector3f(),
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_up = new Vector3f(), _dir = new Vector3f();
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/** The elapsed time and speed parameters. */
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/** The elapsed time and total duration. */
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float _elapsed, _duration;
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}
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