Modified rendering to use a hand managed volatile image as a back buffer
instead of using a buffer strategy. This will shortly be extended to support more efficient scrolling as well. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1021 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: AnimatedView.java,v 1.2 2002/02/17 23:39:32 mdb Exp $
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// $Id: AnimatedView.java,v 1.3 2002/02/19 01:23:56 mdb Exp $
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package com.threerings.media.animation;
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@@ -14,32 +14,14 @@ import java.util.List;
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*/
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public interface AnimatedView
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{
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/**
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* Invalidate a list of rectangles in screen pixel coordinates in the
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* scene view for later repainting.
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*
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* @param rects the list of {@link java.awt.Rectangle} objects.
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*/
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public void invalidateRects (List rects);
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/**
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* Invalidates a rectangle in screen pixel coordinates in the scene
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* view for later repainting.
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*
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* @param rect the {@link java.awt.Rectangle} to dirty.
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*/
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public void invalidateRect (Rectangle rect);
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/**
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* Requests that the animated view paint itself immediately (that it
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* complete the painting process before returning from this function).
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* This will only be called on the AWT thread and when it is safe to
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* paint.
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*
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* @param invalidRectCount the number of invalide regions that
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* motivated the animation manager to repaint the animated view (which
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* could be zero if the view is scrolling and otherwise has no dirty
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* regions)
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* @param invalidRects the list of rectangles that have been
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* invalidated since the last call to this method.
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*/
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public void paintImmediately (int invalidRectCount);
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public void paintImmediately (List invalidRects);
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}
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