Widened, added sanity check to postMessage() to log a warning and stack trace

if it is called from any thread except the distributed object dispatch thread.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4647 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2007-04-06 18:29:42 +00:00
parent 8d21a4e053
commit 63413f862c
@@ -54,18 +54,17 @@ import com.threerings.presents.server.Authenticator;
import com.threerings.presents.server.PresentsServer;
/**
* The connection manager manages the socket on which connections are
* received. It creates connection objects to manage each individual
* connection, but those connection objects interact closely with the
* connection manager because network I/O is done via a poll()-like
* mechanism rather than via threads.
* The connection manager manages the socket on which connections are received. It creates
* connection objects to manage each individual connection, but those connection objects interact
* closely with the connection manager because network I/O is done via a poll()-like mechanism
* rather than via threads.
*/
public class ConnectionManager extends LoopingThread
implements PresentsServer.Reporter
{
/**
* Constructs and initialized a connection manager (binding the socket
* on which it will listen for client connections).
* Constructs and initialized a connection manager (binding the socket on which it will listen
* for client connections).
*/
public ConnectionManager (int port)
throws IOException
@@ -74,9 +73,8 @@ public class ConnectionManager extends LoopingThread
}
/**
* Constructs and initialized a connection manager (binding socket on
* which it will listen for client connections to each of the
* specified ports).
* Constructs and initialized a connection manager (binding socket on which it will listen for
* client connections to each of the specified ports).
*/
public ConnectionManager (int[] ports)
throws IOException
@@ -93,12 +91,10 @@ public class ConnectionManager extends LoopingThread
}
/**
* Configures the connection manager with an entity that will be
* informed of the success or failure of the connection manager
* initialization process. <em>Note:</em> the callback methods will be
* called on the connection manager thread, so be careful not to do
* anything on those methods that will conflict with activities on the
* dobjmgr thread, etc.
* Configures the connection manager with an entity that will be informed of the success or
* failure of the connection manager initialization process. <em>Note:</em> the callback
* methods will be called on the connection manager thread, so be careful not to do anything on
* those methods that will conflict with activities on the dobjmgr thread, etc.
*/
public void setStartupListener (ResultListener<Object> rl)
{
@@ -106,8 +102,8 @@ public class ConnectionManager extends LoopingThread
}
/**
* Specifies the authenticator that should be used by the connection
* manager to authenticate logon requests.
* Specifies the authenticator that should be used by the connection manager to authenticate
* logon requests.
*/
public void setAuthenticator (Authenticator author)
{
@@ -125,11 +121,10 @@ public class ConnectionManager extends LoopingThread
}
/**
* Instructs us to execute the specified runnable when the connection
* manager thread exits. <em>Note:</em> this will be executed on the
* connection manager thread, so don't do anything dangerous. Only one
* action may be specified and it may be cleared by calling this
* method with null.
* Instructs us to execute the specified runnable when the connection manager thread exits.
* <em>Note:</em> this will be executed on the connection manager thread, so don't do anything
* dangerous. Only one action may be specified and it may be cleared by calling this method
* with null.
*/
public void setShutdownAction (Runnable onExit)
{
@@ -137,9 +132,8 @@ public class ConnectionManager extends LoopingThread
}
/**
* Returns our current runtime statistics. <em>Note:</em> don't call this
* method <em>too</em> frequently as it is synchronized and will contend
* with the network I/O thread.
* Returns our current runtime statistics. <em>Note:</em> don't call this method <em>too</em>
* frequently as it is synchronized and will contend with the network I/O thread.
*/
public synchronized ConMgrStats getStats ()
{
@@ -157,9 +151,8 @@ public class ConnectionManager extends LoopingThread
}
/**
* Adds the specified connection observer to the observers list.
* Connection observers will be notified of connection-related
* events. An observer will not be added to the list twice.
* Adds the specified connection observer to the observers list. Connection observers will be
* notified of connection-related events. An observer will not be added to the list twice.
*
* @see ConnectionObserver
*/
@@ -189,8 +182,7 @@ public class ConnectionManager extends LoopingThread
}
/**
* Called by the authenticator to indicate that a connection was
* successfully authenticated.
* Called by the authenticator to indicate that a connection was successfully authenticated.
*/
public void connectionDidAuthenticate (AuthingConnection conn)
{
@@ -236,8 +228,7 @@ public class ConnectionManager extends LoopingThread
}
/**
* Notifies the connection observers of a connection event. Used
* internally.
* Notifies the connection observers of a connection event. Used internally.
*/
protected void notifyObservers (
int code, Connection conn, Object arg1, Object arg2)
@@ -246,8 +237,7 @@ public class ConnectionManager extends LoopingThread
for (ConnectionObserver obs : _observers) {
switch (code) {
case CONNECTION_ESTABLISHED:
obs.connectionEstablished(conn, (AuthRequest)arg1,
(AuthResponse)arg2);
obs.connectionEstablished(conn, (AuthRequest)arg1, (AuthResponse)arg2);
break;
case CONNECTION_FAILED:
obs.connectionFailed(conn, (IOException)arg1);
@@ -256,8 +246,7 @@ public class ConnectionManager extends LoopingThread
obs.connectionClosed(conn);
break;
default:
throw new RuntimeException("Invalid code supplied to " +
"notifyObservers: " + code);
throw new RuntimeException("Invalid code supplied to notifyObservers: " + code);
}
}
}
@@ -281,19 +270,17 @@ public class ConnectionManager extends LoopingThread
Log.info("Server listening on " + isa + ".");
} catch (IOException ioe) {
Log.warning("Failure listening to socket on " +
"port '" +_ports[ii] + "'.");
Log.warning("Failure listening to socket on port '" +_ports[ii] + "'.");
Log.logStackTrace(ioe);
_failure = ioe;
}
}
// NOTE: this is not currently working; it works but for whatever
// inscrutable reason the inherited channel claims to be readable
// immediately every time through the select() loop which causes the
// server to consume 100% of the CPU repeatedly ignoring the inherited
// channel (except when an actual connection comes in in which case it
// does the right thing)
// NOTE: this is not currently working; it works but for whatever inscrutable reason the
// inherited channel claims to be readable immediately every time through the select() loop
// which causes the server to consume 100% of the CPU repeatedly ignoring the inherited
// channel (except when an actual connection comes in in which case it does the right
// thing)
// // now look to see if we were passed a socket inetd style by a
// // privileged parent process
@@ -337,14 +324,14 @@ public class ConnectionManager extends LoopingThread
protected void registerChannel (final ServerSocketChannel listener)
throws IOException
{
// register this listening socket and map its select key to a net event
// handler that will accept new connections
// register this listening socket and map its select key to a net event handler that will
// accept new connections
SelectionKey sk = listener.register(_selector, SelectionKey.OP_ACCEPT);
_handlers.put(sk, new NetEventHandler() {
public int handleEvent (long when) {
acceptConnection(listener);
// there's no easy way to measure bytes read when accepting a
// connection, so we claim nothing
// there's no easy way to measure bytes read when accepting a connection, so we
// claim nothing
return 0;
}
public boolean checkIdle (long now) {
@@ -363,9 +350,8 @@ public class ConnectionManager extends LoopingThread
// close any connections that have been queued up to die
Connection dconn;
while ((dconn = _deathq.getNonBlocking()) != null) {
// it's possible that we caught an EOF trying to read from
// this connection even after it was queued up for death, so
// let's avoid trying to close it twice
// it's possible that we caught an EOF trying to read from this connection even after
// it was queued up for death, so let's avoid trying to close it twice
if (!dconn.isClosed()) {
dconn.close();
}
@@ -402,15 +388,13 @@ public class ConnectionManager extends LoopingThread
while ((tup = _outq.getNonBlocking()) != null) {
Connection conn = tup.left;
// if an overflow queue exists for this client, go ahead and
// slap the message on there because we can't send it until
// all other messages in their queue have gone out
// if an overflow queue exists for this client, go ahead and slap the message on there
// because we can't send it until all other messages in their queue have gone out
OverflowQueue oqueue = _oflowqs.get(conn);
if (oqueue != null) {
int size = oqueue.size();
if ((size > 500) && (size % 50 == 0)) {
Log.warning("Aiya, big overflow queue for " + conn +
" [size=" + size +
Log.warning("Aiya, big overflow queue for " + conn + " [size=" + size +
", adding=" + tup.right + "].");
}
oqueue.add(tup.right);
@@ -425,19 +409,17 @@ public class ConnectionManager extends LoopingThread
AuthingConnection conn;
while ((conn = _authq.getNonBlocking()) != null) {
try {
// construct a new running connection to handle this
// connections network traffic from here on out
// construct a new running connection to handle this connections network traffic
// from here on out
SelectionKey selkey = conn.getSelectionKey();
RunningConnection rconn = new RunningConnection(
this, selkey, conn.getChannel(), iterStamp);
// we need to keep using the same object input and output
// streams from the beginning of the session because they
// have contextual state that needs to be preserved
// we need to keep using the same object input and output streams from the
// beginning of the session because they have context that needs to be preserved
rconn.inheritStreams(conn);
// replace the mapping in the handlers table from the old
// connection with the new one
// replace the mapping in the handlers table from the old conn with the new one
_handlers.put(selkey, rconn);
// transfer any overflow queue for that connection
@@ -451,8 +433,7 @@ public class ConnectionManager extends LoopingThread
conn.getAuthRequest(), conn.getAuthResponse());
} catch (IOException ioe) {
Log.warning("Failure upgrading authing connection to " +
"running connection.");
Log.warning("Failure upgrading authing connection to running connection.");
Log.logStackTrace(ioe);
}
}
@@ -460,8 +441,7 @@ public class ConnectionManager extends LoopingThread
Set<SelectionKey> ready = null;
try {
// check for incoming network events
// Log.debug("Selecting from " +
// StringUtil.toString(_selector.keys()) + " (" +
// Log.debug("Selecting from " + StringUtil.toString(_selector.keys()) + " (" +
// SELECT_LOOP_TIME + ").");
int ecount = _selector.select(SELECT_LOOP_TIME);
ready = _selector.selectedKeys();
@@ -469,9 +449,8 @@ public class ConnectionManager extends LoopingThread
if (ready.size() == 0) {
return;
} else {
Log.warning("select() returned no selected sockets, " +
"but there are " + ready.size() +
" in the ready set.");
Log.warning("select() returned no selected sockets, but there are " +
ready.size() + " in the ready set.");
}
}
@@ -484,10 +463,9 @@ public class ConnectionManager extends LoopingThread
return;
} catch (RuntimeException re) {
// this block of code deals with a bug in the _selector that
// we observed on 2005-05-02, instead of looping indefinitely
// after things go pear-shaped, shut us down in an orderly
// fashion
// this block of code deals with a bug in the _selector that we observed on 2005-05-02,
// instead of looping indefinitely after things go pear-shaped, shut us down in an
// orderly fashion
Log.warning("Failure select()ing [re=" + re + "].");
Log.logStackTrace(re);
if (_runtimeExceptionCount++ >= 20) {
@@ -506,26 +484,23 @@ public class ConnectionManager extends LoopingThread
try {
handler = _handlers.get(selkey);
if (handler == null) {
Log.warning("Received network event but have no " +
"registered handler [selkey=" + selkey + "].");
// request that this key be removed from our selection
// set, which normally happens automatically but for
// some reason didn't
Log.warning("Received network event but have no registered handler " +
"[selkey=" + selkey + "].");
// request that this key be removed from our selection set, which normally
// happens automatically but for some reason didn't
selkey.cancel();
continue;
}
// Log.info("Got event [selkey=" + selkey +
// ", handler=" + handler + "].");
// Log.info("Got event [selkey=" + selkey + ", handler=" + handler + "].");
int got = handler.handleEvent(iterStamp);
if (got != 0) {
synchronized (this) {
_bytesIn += got;
_stats.bytesIn += got;
// we know that the handlers only report having
// read bytes when they have a whole message, so
// we can count thusly
// we know that the handlers only report having read bytes when they have a
// whole message, so we can count thusly
_msgsIn++;
_stats.msgsIn++;
}
@@ -545,29 +520,25 @@ public class ConnectionManager extends LoopingThread
}
/**
* Writes a message out to a connection, passing the buck to the
* partial write handler if the entire message could not be written.
* Writes a message out to a connection, passing the buck to the partial write handler if the
* entire message could not be written.
*
* @return true if the message was fully written, false if it was
* partially written (in which case the partial message handler will
* have been invoked).
* @return true if the message was fully written, false if it was partially written (in which
* case the partial message handler will have been invoked).
*/
protected boolean writeMessage (
Connection conn, byte[] data, PartialWriteHandler pwh)
protected boolean writeMessage (Connection conn, byte[] data, PartialWriteHandler pwh)
{
// if the connection to which this message is destined is closed,
// drop the message and move along quietly; this is perfectly
// legal, a user can logoff whenever they like, even if we still
// have things to tell them; such is life in a fully asynchronous
// distributed system
// if the connection to which this message is destined is closed, drop the message and move
// along quietly; this is perfectly legal, a user can logoff whenever they like, even if we
// still have things to tell them; such is life in a fully asynchronous distributed system
if (conn.isClosed()) {
return true;
}
// sanity check the message size
if (data.length > 1024 * 1024) {
Log.warning("Refusing to write absurdly large message " +
"[conn=" + conn + ", size=" + data.length + "].");
Log.warning("Refusing to write absurdly large message [conn=" + conn +
", size=" + data.length + "].");
return true;
}
@@ -581,8 +552,7 @@ public class ConnectionManager extends LoopingThread
boolean fully = true;
try {
// Log.info("Writing " + data.length + " byte message to " +
// conn + ".");
// Log.info("Writing " + data.length + " byte message to " + conn + ".");
// first copy the data into our "direct" output buffer
_outbuf.put(data);
@@ -594,10 +564,9 @@ public class ConnectionManager extends LoopingThread
if (_outbuf.remaining() > 0) {
fully = false;
// Log.info("Partial write [conn=" + conn +
// ", msg=" + StringUtil.shortClassName(outmsg) +
// ", wrote=" + wrote +
// ", size=" + buffer.limit() + "].");
// Log.info("Partial write [conn=" + conn +
// ", msg=" + StringUtil.shortClassName(outmsg) + ", wrote=" + wrote +
// ", size=" + buffer.limit() + "].");
pwh.handlePartialWrite(conn, _outbuf);
// } else if (wrote > 10000) {
@@ -617,8 +586,7 @@ public class ConnectionManager extends LoopingThread
return fully;
}
/** Called by {@link #writeMessage} and friends when they write data
* over the network. */
/** Called by {@link #writeMessage} and friends when they write data over the network. */
protected final synchronized void noteWrite (int msgs, int bytes)
{
_msgsOut += msgs;
@@ -648,8 +616,8 @@ public class ConnectionManager extends LoopingThread
}
/**
* Called by our net event handler when a new connection is ready to
* be accepted on our listening socket.
* Called by our net event handler when a new connection is ready to be accepted on our
* listening socket.
*/
protected void acceptConnection (ServerSocketChannel listener)
{
@@ -658,20 +626,18 @@ public class ConnectionManager extends LoopingThread
try {
channel = listener.accept();
if (channel == null) {
// in theory this shouldn't happen because we got an
// ACCEPT_READY event, but better safe than sorry
// in theory this shouldn't happen because we got an ACCEPT_READY event, but better
// safe than sorry
Log.info("Psych! Got ACCEPT_READY, but no connection.");
return;
}
if (!(channel instanceof SelectableChannel)) {
try {
Log.warning("Provided with un-selectable socket as " +
"result of accept(), can't cope " +
"[channel=" + channel + "].");
Log.warning("Provided with un-selectable socket as result of accept(), can't " +
"cope [channel=" + channel + "].");
} catch (Error err) {
Log.warning("Un-selectable channel also couldn't " +
"be printed.");
Log.warning("Un-selectable channel also couldn't be printed.");
}
// stick a fork in the socket
channel.socket().close();
@@ -680,13 +646,11 @@ public class ConnectionManager extends LoopingThread
// Log.debug("Accepted connection " + channel + ".");
// create a new authing connection object to manage the
// authentication of this client connection and register it
// with our selection set
// create a new authing connection object to manage the authentication of this client
// connection and register it with our selection set
SelectableChannel selchan = (SelectableChannel)channel;
selchan.configureBlocking(false);
SelectionKey selkey = selchan.register(
_selector, SelectionKey.OP_READ);
SelectionKey selkey = selchan.register(_selector, SelectionKey.OP_READ);
_handlers.put(selkey, new AuthingConnection(this, selkey, channel));
synchronized (this) {
_stats.connects++;
@@ -709,44 +673,49 @@ public class ConnectionManager extends LoopingThread
}
/**
* Called by a connection when it has a downstream message that needs
* to be delivered. <em>Note:</em> this method is called as a result
* of a call to {@link Connection#postMessage} which happens when
* forwarding an event to a client and at the completion of
* authentication, both of which <em>should</em> happen only on the
* distributed object thread.
* Called by a connection when it has a downstream message that needs to be delivered.
* <em>Note:</em> this method is called as a result of a call to {@link Connection#postMessage}
* which happens when forwarding an event to a client and at the completion of authentication,
* both of which <em>must</em> happen only on the distributed object thread.
*/
void postMessage (Connection conn, DownstreamMessage msg)
{
// sanity check
if (conn == null || msg == null) {
Log.warning("Bogosity.");
Log.warning("postMessage() bogosity [conn=" + conn + ", msg=" + msg + "].");
Thread.dumpStack();
return;
}
} else {
try {
_framer.resetFrame();
// more sanity check; messages must only be posted from the dobjmgr thread
if (!PresentsServer.omgr.isDispatchThread()) {
Log.warning("Message posted on non-distributed object thread [conn=" + conn +
", msg=" + msg + "].");
Thread.dumpStack();
// let it through though as we don't want to break things unnecessarily
}
// flatten this message using the connection's output stream
ObjectOutputStream oout = conn.getObjectOutputStream(_framer);
oout.writeObject(msg);
oout.flush();
try {
_framer.resetFrame();
// now extract that data into a byte array
ByteBuffer buffer = _framer.frameAndReturnBuffer();
byte[] data = new byte[buffer.limit()];
buffer.get(data);
// flatten this message using the connection's output stream
ObjectOutputStream oout = conn.getObjectOutputStream(_framer);
oout.writeObject(msg);
oout.flush();
// Log.info("Flattened " + msg + " into " + data.length + " bytes.");
// now extract that data into a byte array
ByteBuffer buffer = _framer.frameAndReturnBuffer();
byte[] data = new byte[buffer.limit()];
buffer.get(data);
// and slap both on the queue
_outq.append(new Tuple<Connection,byte[]>(conn, data));
// Log.info("Flattened " + msg + " into " + data.length + " bytes.");
} catch (Exception e) {
Log.warning("Failure flattening message [conn=" + conn +
", msg=" + msg + "]. Dropping.");
Log.logStackTrace(e);
}
// and slap both on the queue
_outq.append(new Tuple<Connection,byte[]>(conn, data));
} catch (Exception e) {
Log.warning("Failure flattening message [conn=" + conn + ", msg=" + msg + "].");
Log.logStackTrace(e);
}
}
@@ -755,8 +724,8 @@ public class ConnectionManager extends LoopingThread
*/
void connectionFailed (Connection conn, IOException ioe)
{
// remove this connection from our mapping (it is automatically
// removed from the Selector when the socket is closed)
// remove this connection from our mapping (it is automatically removed from the Selector
// when the socket is closed)
_handlers.remove(conn.getSelectionKey());
_oflowqs.remove(conn);
synchronized (this) {
@@ -772,8 +741,8 @@ public class ConnectionManager extends LoopingThread
*/
void connectionClosed (Connection conn)
{
// remove this connection from our mapping (it is automatically
// removed from the Selector when the socket is closed)
// remove this connection from our mapping (it is automatically removed from the Selector
// when the socket is closed)
_handlers.remove(conn.getSelectionKey());
_oflowqs.remove(conn);
@@ -788,16 +757,13 @@ public class ConnectionManager extends LoopingThread
}
/**
* Used to handle messages for a client whose network buffer has
* filled up because their outgoing network buffer has filled up. This
* can happen if the client receives many messages in rapid succession
* or if they receive very large messages or if they become
* unresponsive and stop acknowledging network packets sent by the
* server. We want to accomodate the first to circumstances and
* recognize the third as quickly as possible so that we can
* disconnect the client and propagate that information up to the
* higher levels so that further messages are not queued up for the
* unresponsive client.
* Used to handle messages for a client whose network buffer has filled up because their
* outgoing network buffer has filled up. This can happen if the client receives many messages
* in rapid succession or if they receive very large messages or if they become unresponsive
* and stop acknowledging network packets sent by the server. We want to accomodate the first
* to circumstances and recognize the third as quickly as possible so that we can disconnect
* the client and propagate that information up to the higher levels so that further messages
* are not queued up for the unresponsive client.
*/
protected class OverflowQueue extends ArrayList<byte[]>
implements PartialWriteHandler
@@ -806,8 +772,8 @@ public class ConnectionManager extends LoopingThread
public Connection conn;
/**
* Creates a new overflow queue for the supplied connection and
* with the supplied initial partial message.
* Creates a new overflow queue for the supplied connection and with the supplied initial
* partial message.
*/
public OverflowQueue (Connection conn, ByteBuffer message)
{
@@ -817,16 +783,14 @@ public class ConnectionManager extends LoopingThread
}
/**
* Called each time through the {@link ConnectionManager#iterate}
* loop, this attempts to send any remaining partial message and
* all subsequent messages in the overflow queue.
* Called each time through the {@link ConnectionManager#iterate} loop, this attempts to
* send any remaining partial message and all subsequent messages in the overflow queue.
*
* @return true if all messages in this queue were successfully
* sent, false if there remains data to be sent on the next loop.
* @return true if all messages in this queue were successfully sent, false if there
* remains data to be sent on the next loop.
*
* @throws IOException if an error occurs writing data to the
* connection or if we have been unable to write any data to the
* connection for ten seconds.
* @throws IOException if an error occurs writing data to the connection or if we have been
* unable to write any data to the connection for ten seconds.
*/
public boolean writeOverflowMessages (long iterStamp)
throws IOException
@@ -841,8 +805,7 @@ public class ConnectionManager extends LoopingThread
_partial = null;
_partials++;
} else {
// Log.info("Still going [conn=" + conn +
// ", wrote=" + wrote +
// Log.info("Still going [conn=" + conn + ", wrote=" + wrote +
// ", remain=" + _partial.remaining() + "].");
return false;
}
@@ -850,8 +813,8 @@ public class ConnectionManager extends LoopingThread
while (size() > 0) {
byte[] data = remove(0);
// if any of these messages are partially written, we have
// to stop and wait for the next tick
// if any of these messages are partially written, we have to stop and wait for the
// next tick
_msgs++;
if (!writeMessage(conn, data, this)) {
return false;
@@ -875,12 +838,10 @@ public class ConnectionManager extends LoopingThread
*/
public String toString ()
{
return "[conn=" + conn + ", partials=" + _partials +
", msgs=" + _msgs + "]";
return "[conn=" + conn + ", partials=" + _partials + ", msgs=" + _msgs + "]";
}
/** The remains of a message that was only partially written on
* its first attempt. */
/** The remains of a message that was only partially written on its first attempt. */
protected ByteBuffer _partial;
/** A couple of counters. */
@@ -902,16 +863,13 @@ public class ConnectionManager extends LoopingThread
protected Queue<Connection> _deathq = new Queue<Connection>();
protected Queue<AuthingConnection> _authq = new Queue<AuthingConnection>();
protected Queue<Tuple<Connection,byte[]>> _outq =
new Queue<Tuple<Connection,byte[]>>();
protected Queue<Tuple<Connection,byte[]>> _outq = new Queue<Tuple<Connection,byte[]>>();
protected FramingOutputStream _framer;
protected ByteBuffer _outbuf = ByteBuffer.allocateDirect(64 * 1024);
protected HashMap<Connection,OverflowQueue> _oflowqs =
new HashMap<Connection,OverflowQueue>();
protected HashMap<Connection,OverflowQueue> _oflowqs = new HashMap<Connection,OverflowQueue>();
protected ArrayList<ConnectionObserver> _observers =
new ArrayList<ConnectionObserver>();
protected ArrayList<ConnectionObserver> _observers = new ArrayList<ConnectionObserver>();
/** Bytes in and out in the last reporting period. */
protected long _bytesIn, _bytesOut;
@@ -931,19 +889,16 @@ public class ConnectionManager extends LoopingThread
/** Used to create an overflow queue on the first partial write. */
protected PartialWriteHandler _oflowHandler = new PartialWriteHandler() {
public void handlePartialWrite (Connection conn, ByteBuffer msgbuf) {
// if we couldn't write all the data for this message, we'll
// need to establish an overflow queue
// if we couldn't write all the data for this message, we'll need to establish an
// overflow queue
_oflowqs.put(conn, new OverflowQueue(conn, msgbuf));
}
};
/**
* How long we wait for network events before checking our running
* flag to see if we should still be running. We don't want to loop
* too tightly, but we need to make sure we don't sit around listening
* for incoming network events too long when there are outgoing
* messages in the queue.
*/
/** How long we wait for network events before checking our running flag to see if we should
* still be running. We don't want to loop too tightly, but we need to make sure we don't sit
* around listening for incoming network events too long when there are outgoing messages in
* the queue. */
protected static final int SELECT_LOOP_TIME = 100;
// codes for notifyObservers()