Added construction interface for X axis acceleration.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3324 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SparkAnimation.java,v 1.4 2004/08/27 02:12:38 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -50,21 +50,23 @@ public class SparkAnimation extends Animation
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* @param minyvel the minimum starting y-velocity of the sparks.
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* @param xvel the maximum x-velocity of the sparks.
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* @param yvel the maximum y-velocity of the sparks.
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* @param g the gravitational acceleration, or 0 if none is desired.
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* @param xacc the x axis acceleration, or 0 if none is desired.
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* @param yacc the y axis acceleration, or 0 if none is desired.
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* @param images the spark images to be animated.
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* @param delay the duration of the animation in milliseconds.
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*/
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public SparkAnimation (Rectangle bounds, int x, int y, int jog,
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float minxvel, float minyvel,
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float xvel, float yvel,
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float g, Mirage[] images, long delay)
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float xacc, float yacc,
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Mirage[] images, long delay)
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{
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super(bounds);
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// save things off
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_ox = x;
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_oy = y;
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_g = g;
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_yacc = yacc;
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_images = images;
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_delay = delay;
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@@ -91,7 +93,7 @@ public class SparkAnimation extends Animation
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// acceleration, make the y-axis velocity negative; else,
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// choose to move up or down at random.
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_syvel[ii] = (Math.max(RandomUtil.getFloat(yvel), minyvel)) *
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((g != 0) ? -1.0f : getDirectionMult());
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((_yacc != 0) ? -1.0f : getDirectionMult());
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}
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_alpha = 1.0f;
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@@ -134,7 +136,7 @@ public class SparkAnimation extends Animation
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// determine the travel distance
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int xtrav = (int)(_sxvel[ii] * msecs);
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int ytrav = (int)
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((_syvel[ii] * msecs) + (0.5f * _g * (msecs * msecs)));
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((_syvel[ii] * msecs) + (0.5f * _yacc * (msecs * msecs)));
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// update the position
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_xpos[ii] = _ox + xtrav;
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@@ -179,8 +181,11 @@ public class SparkAnimation extends Animation
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/** The number of images we're animating. */
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protected int _icount;
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/** The gravitational acceleration in pixels per millisecond. */
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protected float _g;
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/** The x axis acceleration in pixels per millisecond. */
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protected float _xacc;
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/** The y axis acceleration in pixels per millisecond. */
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protected float _yacc;
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/** The starting x-axis velocity of each chunk. */
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protected float[] _sxvel;
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