Added getPlayerIndex().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1636 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,9 +1,11 @@
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//
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//
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// $Id: GameObject.dobj,v 1.9 2002/06/12 07:59:19 shaper Exp $
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// $Id: GameObject.dobj,v 1.10 2002/08/09 23:34:10 shaper Exp $
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package com.threerings.parlor.game;
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package com.threerings.parlor.game;
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import com.samskivert.util.ListUtil;
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import com.samskivert.util.StringUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.data.PlaceObject;
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/**
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/**
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@@ -43,4 +45,14 @@ public class GameObject extends PlaceObject
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/** The unique round identifier for the current round. */
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/** The unique round identifier for the current round. */
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public int roundId;
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public int roundId;
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/**
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* Returns the player index of the given user in the game, or
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* <code>-1</code> if the player is not involved in the game.
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*/
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public int getPlayerIndex (String username)
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{
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return (players == null) ? -1 :
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ListUtil.indexOfEqual(players, username);
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}
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}
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}
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@@ -1,9 +1,11 @@
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//
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//
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// $Id: GameObject.java,v 1.4 2002/06/12 07:59:19 shaper Exp $
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// $Id: GameObject.java,v 1.5 2002/08/09 23:34:10 shaper Exp $
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package com.threerings.parlor.game;
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package com.threerings.parlor.game;
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import com.samskivert.util.ListUtil;
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import com.samskivert.util.StringUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.data.PlaceObject;
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/**
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/**
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@@ -56,6 +58,16 @@ public class GameObject extends PlaceObject
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/** The unique round identifier for the current round. */
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/** The unique round identifier for the current round. */
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public int roundId;
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public int roundId;
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/**
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* Returns the player index of the given user in the game, or
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* <code>-1</code> if the player is not involved in the game.
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*/
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public int getPlayerIndex (String username)
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{
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return (players == null) ? -1 :
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ListUtil.indexOfEqual(players, username);
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}
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/**
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/**
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* Requests that the <code>state</code> field be set to the specified
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* Requests that the <code>state</code> field be set to the specified
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* value. The local value will be updated immediately and an event
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* value. The local value will be updated immediately and an event
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