Chat revamp, phase 2.
- FeedbackMessage has been subsumed into SystemMessage, which now has three modes: INFO, FEEDBACK, or ATTENTION. - Cleaned up methods for sending those system messages. - on the server: sendInfo(), sendFeedback(), sendAttention() - on the client: displayInfo(), displayFeedback(), displayAttention(). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2635 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SpeakProvider.java,v 1.5 2003/06/03 21:41:33 ray Exp $
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// $Id: SpeakProvider.java,v 1.6 2003/06/04 02:50:18 ray Exp $
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package com.threerings.crowd.chat.server;
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@@ -125,21 +125,75 @@ public class SpeakProvider
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}
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/**
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* Sends a system message notification to the specified object with
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* Sends a system INFO message notification to the specified object with
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* the supplied message content. A system message is one that will be
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* rendered where the speak messages are rendered, but in a way that
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* makes it clear that it is a message from the server.
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*
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* Info messages are sent when something happens that was neither
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* directly triggered by the user, nor requires direct action.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be
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* used to translate this system message prior to displaying it to the
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* client.
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* @param message the text of the message.
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*/
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public static void sendSystemSpeak (
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public static void sendInfo (
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DObject speakObj, String bundle, String message)
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{
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sendMessage(speakObj, new SystemMessage(message, bundle));
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sendSystem(speakObj, bundle, message, SystemMessage.INFO);
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}
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/**
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* Sends a system FEEDBACK message notification to the specified
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* object with the supplied message content. A system message is one
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* that will be rendered where the speak messages are rendered,
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* but in a way that makes it clear that it is a message from the server.
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*
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* Feedback messages are sent in direct response to a user action,
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* usually to indicate success or failure of the user's action.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be
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* used to translate this system message prior to displaying it to the
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* client.
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* @param message the text of the message.
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*/
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public static void sendFeedback (
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DObject speakObj, String bundle, String message)
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{
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sendSystem(speakObj, bundle, message, SystemMessage.FEEDBACK);
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}
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/**
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* Sends a system ATTENTION message notification to the specified
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* object with the supplied message content. A system message is one
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* that will be rendered where the speak messages are rendered,
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* but in a way that makes it clear that it is a message from the server.
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*
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* Attention messages are sent when something requires user action
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* that did not result from direct action by the user.
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*
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* @param speakObj the object on which to deliver the message.
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* @param bundle the name of the localization bundle that should be
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* used to translate this system message prior to displaying it to the
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* client.
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* @param message the text of the message.
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*/
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public static void sendAttention (
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DObject speakObj, String bundle, String message)
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{
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sendSystem(speakObj, bundle, message, SystemMessage.ATTENTION);
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}
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/**
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* Send the specified system message on the specified dobj.
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*/
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protected static void sendSystem (
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DObject speakObj, String bundle, String message, byte attLevel)
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{
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sendMessage(speakObj, new SystemMessage(message, bundle, attLevel));
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}
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/**
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