If we never dispatched a DID_LOGON, then don't dispatch a DID_LOGOFF. Dispatch
a FAILED_TO_LOGON instead. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5688 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -152,7 +152,12 @@ public class Communicator
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_writer = null;
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}
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_client.notifyObservers(ClientEvent.CLIENT_DID_LOGOFF, null);
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// if we never got our client object, we never dispatched a DID_LOGON and therefore we
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// don't want to dispatch a DID_LOGOFF, the observers basically never know anything ever
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// happened
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if (_client.getClientObject() != null) {
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_client.notifyObservers(ClientEvent.CLIENT_DID_LOGOFF, null);
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}
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_client.cleanup(logonError);
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}
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@@ -306,7 +311,7 @@ public class Communicator
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// total failure
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log.warning("Socket error: " + event, "target", event.target);
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Log.dumpStack();
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shutdown(new Error("Socket closed unexpectedly."));
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shutdown(new Error(AuthCodes.NETWORK_ERROR));
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}
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/**
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@@ -316,7 +321,10 @@ public class Communicator
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{
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log.info("Socket was closed: " + event);
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_client.notifyObservers(ClientEvent.CLIENT_CONNECTION_FAILED);
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shutdown(null);
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// if we hadn't loaded our client object yet, behave as if this was a logon failure because
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// we failed before we dispatched a DID_LOGON
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var wasLoggedOn :Boolean = (_client.getClientObject() != null);
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shutdown(wasLoggedOn ? null : new LogonError(AuthCodes.NETWORK_ERROR));
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}
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/**
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