Initial version of an animation that allows adding animations sequentially

with a specifiable delay between each.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1762 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2002-09-30 06:30:47 +00:00
parent 03b1dbe90d
commit 5af9b4ac19
@@ -0,0 +1,137 @@
//
// $Id: AnimationSequencer.java,v 1.1 2002/09/30 06:30:47 shaper Exp $
package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.Log;
/**
* An animation that provides facilities for adding a sequence of
* animations with a standard or per-animation-specifiable delay between
* each.
*/
public abstract class AnimationSequencer extends Animation
{
/**
* Constructs an animation sequencer that adds each of the supplied
* animations after regular intervals of the specified time. Note
* that the first animation will be added immediately.
*/
public AnimationSequencer (Animation[] anims, long delta)
{
super(new Rectangle());
// save things off
_anims = anims;
_sdelta = delta;
}
/**
* Constructs an animation sequencer that adds each of the supplied
* animations after the time specified for each animation has elapsed.
* Note that the first animation will be added immediately, though
* (for ease of coding and array indexing) it should have a slot in
* the <code>delta</code> array despite the fact that the value
* therein will be ignored.
*/
public AnimationSequencer (Animation[] anims, long[] delta)
{
super(new Rectangle());
// save things off
_anims = anims;
_delta = delta;
}
// documentation inherited
public void tick (long tickStamp)
{
if (_start == 0) {
// initialize our starting time
_start = tickStamp;
}
// TODO: revamp the below to keep track of the mark time for the
// next animation to be added rather than recalculating it every
// time we're ticked
// add all animations whose time has come
int acount = _anims.length;
long mark = _start;
for (int ii = 0; ii < acount; ii++) {
// calculate the time at which this animation is to be added
long delta = (_delta == null) ? _sdelta : _delta[ii];
// add in the delta for this animation, or if it's the first
// animation, we add it straightaway and ignore its delta
mark += ((ii == 0) ? 0 : delta);
if (_lastidx >= ii) {
// we've already added this animation, so move on to the next
continue;
} else if (tickStamp >= mark) {
// add the animation
// Log.info("Adding animation [ii=" + ii +
// ", tickStamp=" + tickStamp + ", mark=" + mark + "].");
addAnimation(ii, _anims[ii], tickStamp);
_lastidx = ii;
} else {
// it's not time to add this animation, and so all
// subsequent animations must surely wait as well
break;
}
}
// we're finished when we've added the last animation
_finished = (_lastidx == acount - 1);
}
/**
* Called when the time comes to add an animation. Derived classes
* must implement this method and do whatever they deem necessary in
* order to add the given animation to the animation manager and any
* other interested parties.
*
* @param index the index number of the animation in the sequence of
* animations to be added by this sequencer.
* @param anim the animation to be added.
* @param tickStamp the tick stamp provided by the animation manager
* when the sequencer animation decided the time had come to add the
* animation.
*/
public abstract void addAnimation (
int index, Animation anim, long tickStamp);
// documentation inherited
public void paint (Graphics2D gfx)
{
// don't care
}
// documentation inherited
public void fastForward (long timeDelta)
{
_start += timeDelta;
}
/** The animations to be added in sequence. */
protected Animation[] _anims;
/** The time deltas in milliseconds between adding each animation, if
* the time deltas were specified on a per-animation basis. */
protected long[] _delta;
/** The single time delta in milliseconds between adding each
* animation, if a single time delta was given for all animations. */
protected long _sdelta;
/** The time at which the sequencer animation started its business. */
protected long _start;
/** The index of the last animation that was added. */
protected int _lastidx = -1;
}