Beginnings of Whirled service which is a system for building worlds made
of interconnected scenes on top of the Cocktail services. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@228 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: SceneManager.java,v 1.1 2001/08/11 04:09:50 mdb Exp $
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package com.threerings.whirled.server;
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import com.threerings.cocktail.party.server.PlaceManager;
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import com.threerings.whirled.data.Scene;
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public class SceneManager extends PlaceManager
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{
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public Scene getScene ()
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{
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return _scene;
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}
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/**
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* Called by the scene registry once the scene manager has been
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* created (and initialized), but before it is started up.
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*/
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protected void postInit (Scene scene, SceneRegistry screg)
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{
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_scene = scene;
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_screg = screg;
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}
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/**
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* We're fully ready to go, so now we register ourselves with the
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* scene registry which will make us available to the clients and
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* system at large.
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*/
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protected void didStartup ()
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{
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super.didStartup();
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_screg.sceneManagerDidInit(this);
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}
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protected Scene _scene;
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protected SceneRegistry _screg;
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}
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