Made note of and implemented clearing of fringes when a base tile is set.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2287 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2003-02-20 00:40:13 +00:00
parent 7bde1b3b4b
commit 5962fa1e54
2 changed files with 17 additions and 2 deletions
@@ -1,5 +1,5 @@
//
// $Id: MisoScene.java,v 1.1 2003/02/12 05:39:15 mdb Exp $
// $Id: MisoScene.java,v 1.2 2003/02/20 00:40:13 ray Exp $
package com.threerings.miso.data;
@@ -32,6 +32,11 @@ public interface MisoScene
* TileUtil#getFQTileId}) of the tile to set.
* @param x the x-coordinate of the tile to set.
* @param y the y-coordinate of the tile to set.
*
* Note that if there are fringe tiles associated with this scene,
* calling this method may result in the surrounding fringe tiles being
* cleared and subsequently recalculated. This should not be called
* on a displaying scene unless you know what you are doing.
*/
public void setBaseTile (int fqTileId, int x, int y);