Made note of and implemented clearing of fringes when a base tile is set.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2287 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: MisoScene.java,v 1.1 2003/02/12 05:39:15 mdb Exp $
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// $Id: MisoScene.java,v 1.2 2003/02/20 00:40:13 ray Exp $
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package com.threerings.miso.data;
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@@ -32,6 +32,11 @@ public interface MisoScene
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* TileUtil#getFQTileId}) of the tile to set.
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* @param x the x-coordinate of the tile to set.
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* @param y the y-coordinate of the tile to set.
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*
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* Note that if there are fringe tiles associated with this scene,
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* calling this method may result in the surrounding fringe tiles being
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* cleared and subsequently recalculated. This should not be called
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* on a displaying scene unless you know what you are doing.
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*/
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public void setBaseTile (int fqTileId, int x, int y);
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