Added getPlayerSlots() which returns the maximum number of players allowed

in the game and which doesn't choke if called before we have a game
object. Modified code to use it where appropriate.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1824 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-10-24 18:51:41 +00:00
parent d46423ea7b
commit 58d33880b1
@@ -1,5 +1,5 @@
//
// $Id: GameManager.java,v 1.49 2002/10/24 07:01:08 shaper Exp $
// $Id: GameManager.java,v 1.50 2002/10/24 18:51:41 mdb Exp $
package com.threerings.parlor.game;
@@ -62,8 +62,7 @@ public class GameManager extends PlaceManager
{
// determine the first available player index
int pidx = -1;
int size = _gameobj.players.length;
for (int ii = 0; ii < size; ii++) {
for (int ii = 0; ii < getPlayerSlots(); ii++) {
if (!_gameobj.isOccupiedPlayer(ii)) {
pidx = ii;
break;
@@ -95,7 +94,7 @@ public class GameManager extends PlaceManager
public boolean addPlayerAt (String player, int pidx)
{
// make sure the specified player index is valid
if (pidx < 0 || pidx >= _gameobj.players.length) {
if (pidx < 0 || pidx >= getPlayerSlots()) {
Log.warning("Attempt to add player at an invalid index " +
"[game=" + _gameobj.which() + ", player=" + player +
", pidx=" + pidx + "].");
@@ -227,7 +226,7 @@ public class GameManager extends PlaceManager
{
if (_AIs == null) {
// create and initialize the AI skill level array
_AIs = new byte[_gameobj.players.length];
_AIs = new byte[getPlayerCount()];
Arrays.fill(_AIs, (byte)-1);
// set up a delegate op for AI ticking
_tickAIOp = new TickAIDelegateOp();
@@ -277,6 +276,14 @@ public class GameManager extends PlaceManager
return _playerCount;
}
/**
* Returns the number of players allowed in this game.
*/
public int getPlayerSlots ()
{
return _gameconfig.players.length;
}
/**
* Returns whether the player at the specified player index is an AI.
*/
@@ -346,8 +353,7 @@ public class GameManager extends PlaceManager
_playerCount = _gameobj.getPlayerCount();
// instantiate a player oid array which we'll fill in later
int size = _gameobj.players.length;
_playerOids = new int[size];
_playerOids = new int[getPlayerSlots()];
// create and fill in our game service object
GameMarshaller service = (GameMarshaller)
@@ -359,7 +365,7 @@ public class GameManager extends PlaceManager
// let the players of this game know that we're ready to roll (if
// we have a specific set of players)
for (int ii = 0; ii < size; ii++) {
for (int ii = 0; ii < getPlayerSlots(); ii++) {
// skip non-existent players
if (!_gameobj.isOccupiedPlayer(ii)) {
continue;
@@ -673,8 +679,7 @@ public class GameManager extends PlaceManager
*/
protected boolean allPlayersReady ()
{
int pcount = _gameobj.players.length;
for (int ii = 0; ii < pcount; ii++) {
for (int ii = 0; ii < getPlayerSlots(); ii++) {
if (_gameobj.isOccupiedPlayer(ii) &&
(_playerOids[ii] == 0) &&
(_AIs == null || _AIs[ii] == -1)) {