Catch errors when initializing OpenGL and allow them to be displayed to
the user. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3573 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -86,9 +86,13 @@ public class JmeApp
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* to begin the rendering/event loop. Derived classes can override
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* this, being sure to call super before doing their own
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* initalization.
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*
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* @return true if the application initialized successfully, false if
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* initialization failed. (See {@link #reportInitFailure}.)
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*/
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public void init ()
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public boolean init ()
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{
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try {
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// load up our renderer configuration
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_properties = new PropertiesIO(getConfigPath("jme.cfg"));
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readDisplayConfig();
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@@ -129,6 +133,13 @@ public class JmeApp
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_stats.updateGeometricState(0f, true);
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_stats.updateRenderState();
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}
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return true;
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} catch (Exception e) {
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reportInitFailure(e);
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return false;
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}
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}
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/**
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@@ -327,6 +338,15 @@ public class JmeApp
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InputSystem.getMouseInput().setCursorVisible(true);
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}
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/**
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* Called when initialization fails to give the application a chance
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* to report the failure to the user.
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*/
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protected void reportInitFailure (Exception e)
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{
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Log.logStackTrace(e);
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}
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/**
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* Processes a single frame.
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*/
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