Added turnDidStart().
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1627 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: TurnGameManager.java,v 1.6 2002/06/19 23:18:58 mdb Exp $
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// $Id: TurnGameManager.java,v 1.7 2002/08/06 23:23:39 shaper Exp $
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package com.threerings.parlor.turn;
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@@ -42,10 +42,16 @@ public interface TurnGameManager
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/**
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* Called when we are about to start the next turn. Implementations
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* can do whatever pre-turn activities need to be done.
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* can do whatever pre-start turn activities need to be done.
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*/
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public void turnWillStart ();
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/**
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* Called when we have started the next turn. Implementations can do
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* whatever post-start turn activities need to be done.
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*/
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public void turnDidStart ();
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/**
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* Called when the turn was ended. Implementations can perform any
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* post-turn processing (like updating scores, etc.).
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@@ -1,5 +1,5 @@
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//
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// $Id: TurnGameManagerDelegate.java,v 1.5 2002/06/19 23:18:58 mdb Exp $
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// $Id: TurnGameManagerDelegate.java,v 1.6 2002/08/06 23:23:39 shaper Exp $
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package com.threerings.parlor.turn;
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@@ -13,7 +13,7 @@ import com.threerings.parlor.util.MathUtil;
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/**
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* Performs the server-side turn-based game processing for a turn based
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* game. Game managers which wish to make use of the turn services must
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* implement {@link TurnGameManager} either create an instance of this
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* implement {@link TurnGameManager} and either create an instance of this
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* class, or an instance of a derivation which customizes the behavior,
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* either of which would be passed to {@link GameManager#addDelegate} to
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* be activated.
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@@ -69,11 +69,14 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
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return;
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}
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// let the derived class do their thing
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// do pre-start processing
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_tgmgr.turnWillStart();
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// and set the turn indicator accordingly
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_turnGame.setTurnHolder(_tgmgr.getPlayerName(_turnIdx));
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// do post-start processing
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_tgmgr.turnDidStart();
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}
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/**
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@@ -127,7 +130,7 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
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}
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/**
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* This is called to determine whichi player will take the first
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* This is called to determine which player will take the first
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* turn. The default implementation chooses a player at random.
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*/
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protected void setFirstTurnHolder ()
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