Added turnDidStart().

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1627 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2002-08-06 23:23:39 +00:00
parent 567e51f08a
commit 5262a10a69
2 changed files with 15 additions and 6 deletions
@@ -1,5 +1,5 @@
//
// $Id: TurnGameManager.java,v 1.6 2002/06/19 23:18:58 mdb Exp $
// $Id: TurnGameManager.java,v 1.7 2002/08/06 23:23:39 shaper Exp $
package com.threerings.parlor.turn;
@@ -42,10 +42,16 @@ public interface TurnGameManager
/**
* Called when we are about to start the next turn. Implementations
* can do whatever pre-turn activities need to be done.
* can do whatever pre-start turn activities need to be done.
*/
public void turnWillStart ();
/**
* Called when we have started the next turn. Implementations can do
* whatever post-start turn activities need to be done.
*/
public void turnDidStart ();
/**
* Called when the turn was ended. Implementations can perform any
* post-turn processing (like updating scores, etc.).
@@ -1,5 +1,5 @@
//
// $Id: TurnGameManagerDelegate.java,v 1.5 2002/06/19 23:18:58 mdb Exp $
// $Id: TurnGameManagerDelegate.java,v 1.6 2002/08/06 23:23:39 shaper Exp $
package com.threerings.parlor.turn;
@@ -13,7 +13,7 @@ import com.threerings.parlor.util.MathUtil;
/**
* Performs the server-side turn-based game processing for a turn based
* game. Game managers which wish to make use of the turn services must
* implement {@link TurnGameManager} either create an instance of this
* implement {@link TurnGameManager} and either create an instance of this
* class, or an instance of a derivation which customizes the behavior,
* either of which would be passed to {@link GameManager#addDelegate} to
* be activated.
@@ -69,11 +69,14 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
return;
}
// let the derived class do their thing
// do pre-start processing
_tgmgr.turnWillStart();
// and set the turn indicator accordingly
_turnGame.setTurnHolder(_tgmgr.getPlayerName(_turnIdx));
// do post-start processing
_tgmgr.turnDidStart();
}
/**
@@ -127,7 +130,7 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
* This is called to determine whichi player will take the first
* This is called to determine which player will take the first
* turn. The default implementation chooses a player at random.
*/
protected void setFirstTurnHolder ()