Instead of drawing thousands of little pieces of the background tiled,

draw but 9 images, with the non-corner ones being scaled as appropriate.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2856 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2003-11-14 19:39:52 +00:00
parent f77cceffe6
commit 515e5a293e
@@ -1,5 +1,5 @@
//
// $Id: BackgroundTiler.java,v 1.5 2002/10/22 02:05:42 shaper Exp $
// $Id: BackgroundTiler.java,v 1.6 2003/11/14 19:39:52 ray Exp $
package com.threerings.media.util;
@@ -29,18 +29,19 @@ public class BackgroundTiler
}
// compute some values
_width = src.getWidth(null);
_w3 = _width/3;
_cw3 = _width-2*_w3;
_height = src.getHeight(null);
_h3 = _height/3;
_ch3 = _height-2*_h3;
int width = src.getWidth(null);
int height = src.getHeight(null);
_w3 = width/3;
_cw3 = width-2*_w3;
_h3 = height/3;
_ch3 = height-2*_h3;
// make sure the image suits our minimum useful dimensions
if (_w3 <= 0 || _cw3 <= 0 || _h3 <= 0 || _ch3 <= 0) {
Log.warning("Backgrounder given source image of insufficient " +
"size for tiling " +
"[width=" + _width + ", height=" + _height + "].");
"[width=" + width + ", height=" + height + "].");
return;
}
@@ -52,7 +53,7 @@ public class BackgroundTiler
_tiles[3*i] = src.getSubimage(0, sy[i], _w3, thei[i]);
_tiles[3*i+1] = src.getSubimage(_w3, sy[i], _cw3, thei[i]);
_tiles[3*i+2] =
src.getSubimage(_width-_w3, sy[i], _w3, thei[i]);
src.getSubimage(width-_w3, sy[i], _w3, thei[i]);
}
}
@@ -68,103 +69,105 @@ public class BackgroundTiler
return;
}
int rwid = width-2*_w3, rhei = height-2*_h3, cy = y;
Shape oclip = g.getClip();
int rwid = width-2*_w3, rhei = height-2*_h3;
// tile the top row
paintRow(0, g, x, cy, width);
cy += _h3;
g.drawImage(_tiles[0], x, y, _w3, _h3, null);
g.drawImage(_tiles[1], x + _w3, y, rwid, _h3, null);
g.drawImage(_tiles[2], x + _w3 + rwid, y, _w3, _h3, null);
// tile the (complete) intermediate rows
int ycount = rhei/_ch3;
for (int row = 0; row < ycount; row++) {
paintRow(1, g, x, cy, width);
cy += _ch3;
}
y += _h3;
g.drawImage(_tiles[3], x, y, _w3, rhei, null);
g.drawImage(_tiles[4], x + _w3, y, rwid, rhei, null);
g.drawImage(_tiles[5], x + _w3 + rwid, y, _w3, rhei, null);
// set the clip and paint the clipped intermediate row (if we
// didn't tile evenly in the vertical direction)
int yextra = (rhei - ycount * _ch3);
if (yextra > 0) {
g.clipRect(x, cy, width, yextra);
paintRow(1, g, x, cy, width);
g.setClip(oclip);
}
// tile the last row
int lasty = y + height - _h3;
paintRow(2, g, x, lasty, width);
// now, set the clipping rectangle and render the horizontal tiles
// that we missed the first time around because we want to clip
// only once instead of once per row
int xcount = rwid/_cw3;
int xextra = (rwid - xcount * _cw3);
int xoff = x + width - _w3 - xextra;
if (xextra < width) {
cy = y; // start back at the top
g.clipRect(xoff, y, xextra, height);
g.drawImage(_tiles[1], xoff, cy, null);
cy += _h3;
for (int row = 0; row < ycount; row++) {
g.drawImage(_tiles[4], xoff, cy, null);
cy += _ch3;
}
g.drawImage(_tiles[7], xoff, lasty, null);
}
// finally, clip the tiny region where the xextra and yextra rects
// intersect and paint that last niggling bit (we value
// correctness, so we're doing things properly)
if (xextra > 0 && yextra > 0) {
// we know the clip is still set from the xextra render, so we
// just restrict it once again to the yextra region and the
// intersection will happen automatically
g.clipRect(x, cy, width, yextra);
g.drawImage(_tiles[4], xoff, lasty - yextra, null);
}
// phew, we're done
g.setClip(oclip);
}
/**
* Used by {@link #paint} to render rows.
*/
protected void paintRow (int srow, Graphics g, int x, int y, int width)
{
int xcount = (width-2*_w3)/_cw3;
int tidx = 3*srow;
// draw the first image in the row
int cx = x;
g.drawImage(_tiles[tidx++], cx, y, null);
cx += _w3;
// draw the (complete) tiled middle images
for (int ii = 0; ii < xcount; ii++) {
g.drawImage(_tiles[tidx], cx, y, null);
cx += _cw3;
}
// we'll render the last (incomplete) tiled image in a final
// cleanup render so that we only have to set the clipping region
// once
// draw the end image
cx = x+width-_w3;
g.drawImage(_tiles[++tidx], cx, y, null);
y += rhei;
g.drawImage(_tiles[6], x, y, _w3, _h3, null);
g.drawImage(_tiles[7], x + _w3, y, rwid, _h3, null);
g.drawImage(_tiles[8], x + _w3 + rwid, y, _w3, _h3, null);
}
/** Our nine sub-divided images. */
protected BufferedImage[] _tiles;
/** The width/height of our source image. */
protected int _width, _height;
/** One third of width/height of our source image. */
protected int _w3, _h3;
/** The size of the center chunk of our subdivided images. */
protected int _cw3, _ch3;
}
// Below is an alternate implementation that uses only the source image
// without chopping it up. It ends up running very slightly slower, that
// may be because the documentation for the version of drawImage used below
// states that scaled instances will not be cached, that the scaling will
// happen each time on the fly. On the other hand, maybe that's a good thing.
// I like it better because it doesn't have to have 9 separate images and
// because it does the render in a loop, which is good fun.
//public class BackgroundTiler
//{
// /**
// * Creates a background tiler with the specified source image.
// */
// public BackgroundTiler (BufferedImage src)
// {
// // make sure we were given the goods
// if (src == null) {
// Log.info("Backgrounder given null source image. Coping.");
// return;
// }
//
// _src = src;
//
// // compute some values
// int width = src.getWidth(null);
// int height = src.getHeight(null);
//
// _w3 = width/3;
// _cw3 = width-2*_w3;
// _h3 = height/3;
// _ch3 = height-2*_h3;
//
// _sx = new int[] { 0, _w3, width - _w3, width };
// _sy = new int[] { 0, _h3, height - _h3, height };
// _dx = new int[4];
// _dy = new int[4];
// }
//
// /**
// * Fills the requested region with the background defined by our
// * source image.
// */
// public void paint (Graphics g, int x, int y, int width, int height)
// {
// _dx[0] = x;
// _dx[1] = x + _w3;
// _dx[2] = x + width - _w3;
// _dx[3] = x + width;
//
// _dy[0] = y;
// _dy[1] = y + _h3;
// _dy[2] = y + height - _h3;
// _dy[3] = y + height;
//
// for (int jj=0; jj < 3; jj++) {
// for (int ii=0; ii < 3; ii++) {
// g.drawImage(_src, _dx[ii], _dy[jj], _dx[ii + 1], _dy[jj + 1],
// _sx[ii], _sy[jj], _sx[ii + 1], _sy[jj + 1], null);
// }
// }
// }
//
// /** Our source image. */
// protected BufferedImage _src;
//
// /** Coordinates. */
// protected int[] _sx, _sy, _dx, _dy;
//
// /** One third of width/height of our source image. */
// protected int _w3, _h3;
//
// /** The size of the center chunk of our subdivided images. */
// protected int _cw3, _ch3;
//}