Finished support for shadows. This is all some seriously complicated shit, but

the shadows sure look cool.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3740 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-10-20 22:12:45 +00:00
parent 882868abb4
commit 4dba269585
10 changed files with 239 additions and 47 deletions
@@ -1,5 +1,5 @@
//
// $Id: VolatileMirage.java,v 1.6 2004/08/27 02:12:38 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -83,6 +83,26 @@ public abstract class VolatileMirage implements Mirage
// TODO: note number of attempted renders for performance
}
/**
* Returns the x offset into our source image, which is generally zero but
* may be non-zero for a mirage that obtains its data from a region of its
* source image.
*/
public int getX ()
{
return _bounds.x;
}
/**
* Returns the y offset into our source image, which is generally zero but
* may be non-zero for a mirage that obtains its data from a region of its
* source image.
*/
public int getY ()
{
return _bounds.y;
}
// documentation inherited from interface
public int getWidth ()
{