All VirtualMachineErrors seem worthy of fork sticking. Also re: my previous
checkin, tihs will be a non-issue when we start devoting an entire separate JVM to each game (which we will have to do for all games that run server code) because then all a game can do is stick a fork in its own JVM and render itself unplayable. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4388 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -278,7 +278,7 @@ public class PresentsDObjectMgr
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processEvent((DEvent)unit);
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}
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} catch (OutOfMemoryError e) {
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} catch (VirtualMachineError e) {
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handleFatalError(unit, e);
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} catch (Throwable t) {
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@@ -417,7 +417,7 @@ public class PresentsDObjectMgr
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target.notifyListeners(event);
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}
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} catch (OutOfMemoryError e) {
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} catch (VirtualMachineError e) {
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handleFatalError(event, e);
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} catch (Throwable t) {
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