initial revision.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1282 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2002-04-19 18:33:32 +00:00
parent e73350838f
commit 48ad174dd7
@@ -0,0 +1,102 @@
//
// $Id: AIGameTicker.java,v 1.1 2002/04/19 18:33:32 ray Exp $
package com.threerings.parlor.game;
import java.util.Iterator;
import java.util.ArrayList;
import com.samskivert.util.Interval;
import com.samskivert.util.IntervalManager;
import com.threerings.crowd.server.CrowdServer;
/**
* Handles ticking all the GameManagers that are hosting games with AIs.
*/
public class AIGameTicker implements Interval, Runnable
{
/**
* Register the specified GameManager to receive AI ticks.
*/
public static synchronized void registerAIGame (GameManager mgr)
{
if (_ticker == null) {
_ticker = new AIGameTicker();
}
_ticker.addAIGame(mgr);
}
/**
* Take the specified GameManager off the AI tick list.
*/
public static synchronized void unregisterAIGame (GameManager mgr)
{
if (_ticker != null) {
_ticker.removeAIGame(mgr);
}
}
/**
* Construct an AIGameTicker and start it ticking.
*/
private AIGameTicker ()
{
_games = new ArrayList();
_id = IntervalManager.register(this, TICK_FREQUENCY, null, true);
}
/**
* Add the specified manager to the list of those receiving AI ticks.
*/
protected void addAIGame (GameManager mgr)
{
_games.add(mgr);
}
/**
* Remove the specified manager from receiving AI ticks.
*
* @return true if there are no more games.
*/
protected void removeAIGame (GameManager mgr)
{
_games.remove(mgr);
// if there aren't any AIs, let's
if (_games.size() == 0) {
_ticker = null;
IntervalManager.remove(_id);
}
}
// documentation inherited from interface
public void intervalExpired (int id, Object arg)
{
CrowdServer.omgr.postUnit(this);
}
/**
* Tick all the game AIs while on the dobj thread.
*/
public void run ()
{
Iterator iter = _games.iterator();
while (iter.hasNext()) {
((GameManager) iter.next()).tickAIs();
}
}
/** Our list of ai games. */
protected ArrayList _games;
/** Our interval id. */
protected int _id;
/** Our single ticker for all AI games. */
protected static AIGameTicker _ticker;
/** The frequency with which we dispatch AI game ticks. */
protected static final long TICK_FREQUENCY = 3333L; // every 3 1/3 seconds
}