Handle all sprite events at the end of each SpriteManager.tick() so
that observers can do things like remove sprites without unhappy side-effects. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@335 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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// $Id: SpriteManager.java,v 1.11 2001/09/05 00:40:33 shaper Exp $
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// $Id: SpriteManager.java,v 1.12 2001/09/07 23:01:53 shaper Exp $
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package com.threerings.media.sprite;
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@@ -20,6 +20,7 @@ public class SpriteManager
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public SpriteManager ()
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{
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_sprites = new ArrayList();
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_notify = new ArrayList();
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_dirty = new DirtyRectList();
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}
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@@ -163,6 +164,14 @@ public class SpriteManager
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// notify sprite observers of any collisions
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handleCollisions();
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// notify sprite observers of any sprite events. note that we
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// explicitly queue up events while ticking and checking for
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// collisions, and we only notify observers once we're
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// finished with all of those antics so that any actions the
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// observers may take, such as sprite removal, won't screw us
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// up elsewhere.
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handleSpriteEvents();
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}
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/**
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@@ -175,9 +184,9 @@ public class SpriteManager
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int size = _sprites.size();
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for (int ii = 0; ii < size; ii++) {
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Sprite sprite = (Sprite)_sprites.get(ii);
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sprite.tick();
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sprite.tick();
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}
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}
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}
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/**
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* Sort the sprite list in order of ascending x-coordinate.
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@@ -201,40 +210,23 @@ public class SpriteManager
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{
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// gather a list of all sprite collisions
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int size = _sprites.size();
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ArrayList collisions = new ArrayList();
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for (int ii = 0; ii < size; ii++) {
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Sprite sprite = (Sprite)_sprites.get(ii);
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checkCollisions(ii, size, sprite, collisions);
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}
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// observers are notified of sprite collisions after all
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// collision-detection is performed so that modifications to
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// the sprite, e.g. location or velocity, won't impact the
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// validity of our checking.
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int csize = collisions.size();
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for (int ii = 0; ii < csize; ii++) {
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Tuple tup = (Tuple)collisions.get(ii);
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Sprite a = (Sprite)tup.left, b = (Sprite)tup.right;
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// inform sprite observers for both sprites of the collision
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a.notifyObservers(SpriteObserver.COLLIDED_SPRITE, b);
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b.notifyObservers(SpriteObserver.COLLIDED_SPRITE, a);
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checkCollisions(ii, size, sprite);
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}
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}
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/**
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* Check a sprite for collision with any other sprites in the
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* sprite list. The sprites involved in a collision are added to
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* the <code>collisions</code> list of {@link Tuple} objects.
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* sprite list and notify the sprite observers associated with any
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* sprites that do indeed collide.
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*
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* @param idx the starting sprite index.
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* @param size the total number of sprites.
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* @param sprite the sprite to check against other sprites for
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* collisions.
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* @param collisions the list of collisions gathered so far.
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*/
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protected void checkCollisions (int idx, int size, Sprite sprite,
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ArrayList collisions)
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protected void checkCollisions (int idx, int size, Sprite sprite)
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{
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// TODO: make this handle quickly moving objects that may pass
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// through each other.
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@@ -254,9 +246,6 @@ public class SpriteManager
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Sprite other = (Sprite)_sprites.get(ii);
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Rectangle obounds = other.getBounds();
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// Log.info("Checking collision [bounds=" + bounds +
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// ", obounds=" + obounds + "].");
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if (obounds.x > edgeX) {
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// since sprites are stored in the list sorted by
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// ascending x-position, we know this sprite and any
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@@ -267,11 +256,47 @@ public class SpriteManager
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}
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if (obounds.intersects(bounds)) {
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collisions.add(new Tuple(sprite, other));
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sprite.notifyObservers(SpriteEvent.COLLIDED_SPRITE, other);
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other.notifyObservers(SpriteEvent.COLLIDED_SPRITE, sprite);
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}
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}
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}
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/**
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* Notify all sprite observers of any sprite events that took
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* place during our most recent <code>tick()</code>.
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*/
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protected void handleSpriteEvents ()
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{
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int size = _notify.size();
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for (int ii = 0; ii < size; ii++) {
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Tuple tup = (Tuple)_notify.remove(0);
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ArrayList observers = (ArrayList)tup.left;
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SpriteEvent evt = (SpriteEvent)tup.right;
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int osize = observers.size();
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for (int jj = 0; jj < osize; jj++) {
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SpriteObserver obs = (SpriteObserver)observers.get(jj);
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obs.spriteChanged(evt);
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}
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}
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}
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/**
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* Called by {@link Sprite#notifyObservers} to note that the
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* sprite's observers should be informed of a sprite event once
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* the current <code>tick()</code> is complete.
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*
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* @param observers the list of sprite observers.
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* @param event the sprite event to notify the observers of.
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*/
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protected void notifySpriteObservers (ArrayList observers,
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SpriteEvent event)
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{
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// throw it on the list of events for later
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_notify.add(new Tuple(observers, event));
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}
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/** The comparator used to sort sprites by horizontal position. */
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protected static final Comparator SPRITE_COMP = new SpriteComparator();
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@@ -281,6 +306,9 @@ public class SpriteManager
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/** The dirty rectangles created by sprites. */
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protected DirtyRectList _dirty;
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/** The list of pending sprite notifications. */
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protected ArrayList _notify;
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protected static class SpriteComparator implements Comparator
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{
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public int compare (Object o1, Object o2)
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