Added float-based weighted random selection function.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3851 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -76,7 +76,7 @@ public class RandomUtil
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* Pick a random index from the array, weighted by the value of the
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* Pick a random index from the array, weighted by the value of the
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* corresponding array element.
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* corresponding array element.
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*
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*
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* @param weights an array of positive integers.
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* @param weights an array of non-negative integers.
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* @return an index into the array, or -1 if the sum of the weights
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* @return an index into the array, or -1 if the sum of the weights
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* is less than 1.
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* is less than 1.
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*
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*
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@@ -105,6 +105,46 @@ public class RandomUtil
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return 0;
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return 0;
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}
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}
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/**
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* Pick a random index from the array, weighted by the value of the
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* corresponding array element.
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*
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* @param weights an array of non-negative floats.
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* @return an index into the array, or -1 if the sum of the weights
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* is less than or equal to 0.0 or any individual element is negative.
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*
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* For example, passing in {0.2, 0.0, 0.6, 0.8} will return
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* <table><tr><td>0</td><td>1/8th of the time</td></tr>
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* <tr><td>1</td><td>never</td></tr>
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* <tr><td>2</td><td>3/8th of the time</td></tr>
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* <tr><td>3</td><td>half of the time</td></tr></table>
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*/
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public static int getWeightedIndex (float[] weights)
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{
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float sum = 0.0f;
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for (int ii = 0; ii < weights.length; ii++) {
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if (weights[ii] < 0.0f) {
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return -1;
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}
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sum += weights[ii];
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}
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if (sum <= 0.0) {
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return -1;
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}
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float pick = getFloat(sum);
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for (int ii=0, nn=weights.length; ii < nn; ii++) {
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pick -= weights[ii];
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if (pick < 0.0) {
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return ii;
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}
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}
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// Impossible!
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Log.logStackTrace(new Throwable());
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return 0;
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}
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/**
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/**
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* Picks a random object from the supplied array of values. Even
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* Picks a random object from the supplied array of values. Even
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* weight is given to all elements of the array.
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* weight is given to all elements of the array.
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