Split SpeakProvider into SpeakHandler and SpeakUtil. SpeakProvider is now a

proper interface like all the other new invocation service backends.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4795 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2007-07-31 21:05:23 +00:00
parent ea501d7083
commit 3f7705dfc2
7 changed files with 481 additions and 422 deletions
+11 -6
View File
@@ -67,18 +67,23 @@
<exclude name="**/InvocationService.java"/> <exclude name="**/InvocationService.java"/>
</javac> </javac>
<!-- now generate the associated files --> <!-- now generate the associated files -->
<service header="lib/SOURCE_HEADER" asroot="src/as" <service header="lib/SOURCE_HEADER" asroot="src/as" classpathref="classpath">
classpathref="classpath"> <fileset dir="src/java" includes="**/*Service.java">
<fileset dir="src/java" includes="**/*Service.java" <exclude name="**/InvocationService.java"/>
excludes="**/InvocationService.java"/> <exclude name="**/peer/**"/>
<providerless service="AdminService"/> <exclude name="**/admin/**"/>
</fileset>
<providerless service="ChatService"/> <providerless service="ChatService"/>
<providerless service="SpeakService"/>
<providerless service="LocationService"/> <providerless service="LocationService"/>
<providerless service="BodyService"/> <providerless service="BodyService"/>
<providerless service="SimulatorService"/> <providerless service="SimulatorService"/>
<providerless service="TimeBaseService"/> <providerless service="TimeBaseService"/>
</service> </service>
<service header="lib/SOURCE_HEADER" classpathref="classpath">
<fileset dir="src/java" includes="**/peer/**/*Service.java"/>
<fileset dir="src/java" includes="**/admin/**/*Service.java"/>
<providerless service="AdminService"/>
</service>
</target> </target>
<!-- generates sender and decoder classes for all invocation --> <!-- generates sender and decoder classes for all invocation -->
@@ -49,8 +49,7 @@ import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.chat.data.UserMessage; import com.threerings.crowd.chat.data.UserMessage;
/** /**
* The chat provider handles the server side of the chat-related * The chat provider handles the server side of the chat-related invocation services.
* invocation services.
*/ */
public class ChatProvider public class ChatProvider
implements ChatCodes, InvocationProvider implements ChatCodes, InvocationProvider
@@ -239,10 +238,10 @@ public class ChatProvider
*/ */
public void deliverTell (BodyObject target, UserMessage message) public void deliverTell (BodyObject target, UserMessage message)
{ {
SpeakProvider.sendMessage(target, message); SpeakUtil.sendMessage(target, message);
// note that the teller "heard" what they said // note that the teller "heard" what they said
SpeakProvider.noteMessage(message.speaker, message); SpeakUtil.noteMessage(message.speaker, message);
} }
/** /**
@@ -261,13 +260,13 @@ public class ChatProvider
{ {
if (from == null) { if (from == null) {
if (attention) { if (attention) {
SpeakProvider.sendAttention(object, bundle, msg); SpeakUtil.sendAttention(object, bundle, msg);
} else { } else {
SpeakProvider.sendInfo(object, bundle, msg); SpeakUtil.sendInfo(object, bundle, msg);
} }
} else { } else {
SpeakProvider.sendSpeak(object, from, bundle, msg, BROADCAST_MODE); SpeakUtil.sendSpeak(object, from, bundle, msg, BROADCAST_MODE);
} }
} }
@@ -0,0 +1,104 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.chat.server;
import com.threerings.util.MessageManager;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.server.InvocationManager;
import com.threerings.crowd.Log;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.data.BodyObject;
/**
* Wires up the {@link SpeakService} to a particular distributed object. A server entity can make
* "speech" available among the subscribers of a particular distributed object by constructing a
* speak handler and registering it with the {@link InvocationManager}, then placing the resulting
* marshaller into the distributed object in question so that subscribers to that object can use it
* to generate "speak" requests on that object.
*/
public class SpeakHandler
implements SpeakProvider
{
/**
* Used to prevent abitrary users from issuing speak requests.
*/
public static interface SpeakerValidator
{
/**
* Should return true if the supplied speaker is allowed to speak
* via the speak provider with which this validator was
* registered.
*/
public boolean isValidSpeaker (DObject speakObj, ClientObject speaker, byte mode);
}
/**
* Creates a handler that will provide speech on the supplied distributed object.
*
* @param speakObj the object for which speech requests will be processed.
* @param validator an optional validator that can be used to prevent arbitrary users from
* using the speech services on this object.
*/
public SpeakHandler (DObject speakObj, SpeakerValidator validator)
{
_speakObj = speakObj;
_validator = validator;
}
// from interface SpeakProvider
public void speak (ClientObject caller, String message, byte mode)
{
// ensure that the caller has normal chat privileges
BodyObject source = (BodyObject)caller;
String errmsg = source.checkAccess(ChatCodes.CHAT_ACCESS, null);
if (errmsg != null) {
// we normally don't listen for responses to speak messages so we can't just throw an
// InvocationException we have to specifically communicate the error to the user
SpeakUtil.sendFeedback(source, MessageManager.GLOBAL_BUNDLE, errmsg);
return;
}
// TODO: broadcast should be handled more like a system message rather than as a mode for a
// user message so that we don't have to do this validation here. Or not.
// ensure that the speaker is valid
if ((mode == ChatCodes.BROADCAST_MODE) ||
(_validator != null && !_validator.isValidSpeaker(_speakObj, caller, mode))) {
Log.warning("Refusing invalid speak request [caller=" + caller.who() +
", speakObj=" + _speakObj.which() +
", message=" + message + ", mode=" + mode + "].");
} else {
// issue the speak message on our speak object
SpeakUtil.sendSpeak(_speakObj, source.getVisibleName(), null, message, mode);
}
}
/** Our speech object. */
protected DObject _speakObj;
/** The entity that will validate our speakers. */
protected SpeakerValidator _validator;
}
@@ -21,417 +21,19 @@
package com.threerings.crowd.chat.server; package com.threerings.crowd.chat.server;
import java.util.ArrayList; import com.threerings.crowd.chat.client.SpeakService;
import java.util.HashMap; import com.threerings.presents.client.Client;
import com.samskivert.util.ObserverList;
import com.threerings.util.MessageManager;
import com.threerings.util.Name;
import com.threerings.presents.data.ClientObject; import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.DObject; import com.threerings.presents.server.InvocationException;
import com.threerings.presents.server.InvocationProvider; import com.threerings.presents.server.InvocationProvider;
import com.threerings.crowd.Log;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.chat.client.SpeakService;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.chat.data.ChatMessage;
import com.threerings.crowd.chat.data.SpeakObject;
import com.threerings.crowd.chat.data.SystemMessage;
import com.threerings.crowd.chat.data.UserMessage;
/** /**
* Provides the back-end of the chat speaking facilities. A server entity * Defines the server-side of the {@link SpeakService}.
* can make "speech" available among the subscribers of a particular
* distributed object by constructing a speak provider and registering it
* with the invocation manager, then placing the resulting marshaller into
* the distributed object in question so that subscribers to that object
* can use it to generate "speak" requests on that object.
*/ */
public class SpeakProvider public interface SpeakProvider extends InvocationProvider
implements InvocationProvider, ChatCodes
{ {
/**
* Used to prevent abitrary users from issuing speak requests.
*/
public static interface SpeakerValidator
{
/**
* Should return true if the supplied speaker is allowed to speak
* via the speak provider with which this validator was
* registered.
*/
public boolean isValidSpeaker (DObject speakObj, ClientObject speaker, byte mode);
}
/**
* An interface used to notify external systems whenever a chat
* message is spoken by one user and heard by another.
*/
public static interface MessageObserver
{
/**
* Called for each player that hears a particular chat message.
*/
public void messageDelivered (Name hearer, UserMessage message);
}
/**
* Creates a speak provider that will provide speech on the supplied
* distributed object.
*
* @param speakObj the object for which speech requests will be
* processed.
* @param validator an optional validator that can be used to prevent
* arbitrary users from using the speech services on this object.
*/
public SpeakProvider (DObject speakObj, SpeakerValidator validator)
{
_speakObj = speakObj;
_validator = validator;
}
/**
* Registers a {@link MessageObserver} to be notified whenever a
* user-originated chat message is heard by another user.
*/
public static void registerMessageObserver (MessageObserver obs)
{
_messageObs.add(obs);
}
/**
* Removes a registration made previously with {@link
* #registerMessageObserver}.
*/
public static void removeMessageObserver (MessageObserver obs)
{
_messageObs.remove(obs);
}
/** /**
* Handles a {@link SpeakService#speak} request. * Handles a {@link SpeakService#speak} request.
*/ */
public void speak (ClientObject caller, String message, byte mode) public void speak (ClientObject caller, String arg1, byte arg2);
{
// ensure that the caller has normal chat privileges
BodyObject source = (BodyObject)caller;
String errmsg = source.checkAccess(CHAT_ACCESS, null);
if (errmsg != null) {
// we normally don't listen for responses to speak messages so
// we can't just throw an InvocationException we have to
// specifically communicate the error to the user
sendFeedback(source, MessageManager.GLOBAL_BUNDLE, errmsg);
return;
}
// ensure that the speaker is valid
// TODO: broadcast should be handled more like a system message
// rather than as a mode for a user message so that we don't
// have to do this validation here. Or not.
if ((mode == BROADCAST_MODE) ||
(_validator != null &&
!_validator.isValidSpeaker(_speakObj, caller, mode))) {
Log.warning("Refusing invalid speak request " +
"[caller=" + caller.who() +
", speakObj=" + _speakObj.which() +
", message=" + message + ", mode=" + mode + "].");
} else {
// issue the speak message on our speak object
sendSpeak(_speakObj, source.getVisibleName(), null, message, mode);
}
}
/**
* Sends a speak notification to the specified place object
* originating with the specified speaker (the speaker optionally
* being a server entity that wishes to fake a "speak" message) and
* with the supplied message content.
*
* @param speakObj the object on which to generate the speak message.
* @param speaker the username of the user that generated the message
* (or some special speaker name for server messages).
* @param bundle null when the message originates from a real human,
* the bundle identifier that will be used by the client to translate
* the message text when the message originates from a server entity
* "faking" a chat message.
* @param message the text of the speak message.
*/
public static void sendSpeak (DObject speakObj, Name speaker,
String bundle, String message)
{
sendSpeak(speakObj, speaker, bundle, message, ChatCodes.DEFAULT_MODE);
}
/**
* Sends a speak notification to the specified place object
* originating with the specified speaker (the speaker optionally
* being a server entity that wishes to fake a "speak" message) and
* with the supplied message content.
*
* @param speakObj the object on which to generate the speak message.
* @param speaker the username of the user that generated the message
* (or some special speaker name for server messages).
* @param bundle null when the message originates from a real human,
* the bundle identifier that will be used by the client to translate
* the message text when the message originates from a server entity
* "faking" a chat message.
* @param message the text of the speak message.
* @param mode the mode of the message, see {@link
* ChatCodes#DEFAULT_MODE}.
*/
public static void sendSpeak (DObject speakObj, Name speaker,
String bundle, String message, byte mode)
{
sendMessage(speakObj, new UserMessage(speaker, bundle, message, mode));
}
/**
* Sends a system INFO message notification to the specified object with
* the supplied message content. A system message is one that will be
* rendered where the speak messages are rendered, but in a way that
* makes it clear that it is a message from the server.
*
* Info messages are sent when something happens that was neither
* directly triggered by the user, nor requires direct action.
*
* @param speakObj the object on which to deliver the message.
* @param bundle the name of the localization bundle that should be
* used to translate this system message prior to displaying it to the
* client.
* @param message the text of the message.
*/
public static void sendInfo (DObject speakObj, String bundle, String message)
{
sendSystem(speakObj, bundle, message, SystemMessage.INFO);
}
/**
* Sends a system FEEDBACK message notification to the specified
* object with the supplied message content. A system message is one
* that will be rendered where the speak messages are rendered,
* but in a way that makes it clear that it is a message from the server.
*
* Feedback messages are sent in direct response to a user action,
* usually to indicate success or failure of the user's action.
*
* @param speakObj the object on which to deliver the message.
* @param bundle the name of the localization bundle that should be
* used to translate this system message prior to displaying it to the
* client.
* @param message the text of the message.
*/
public static void sendFeedback (DObject speakObj, String bundle, String message)
{
sendSystem(speakObj, bundle, message, SystemMessage.FEEDBACK);
}
/**
* Sends a system ATTENTION message notification to the specified
* object with the supplied message content. A system message is one
* that will be rendered where the speak messages are rendered,
* but in a way that makes it clear that it is a message from the server.
*
* Attention messages are sent when something requires user action
* that did not result from direct action by the user.
*
* @param speakObj the object on which to deliver the message.
* @param bundle the name of the localization bundle that should be
* used to translate this system message prior to displaying it to the
* client.
* @param message the text of the message.
*/
public static void sendAttention (DObject speakObj, String bundle, String message)
{
sendSystem(speakObj, bundle, message, SystemMessage.ATTENTION);
}
/**
* Send the specified system message on the specified dobj.
*/
protected static void sendSystem (
DObject speakObj, String bundle, String message, byte attLevel)
{
sendMessage(speakObj, new SystemMessage(message, bundle, attLevel));
}
/**
* Send the specified message on the specified object.
*/
public static void sendMessage (DObject speakObj, ChatMessage msg)
{
if (speakObj == null) {
Log.warning("Dropping speak message, no speak obj '" + msg + "'.");
Thread.dumpStack();
return;
}
// post the message to the relevant object
speakObj.postMessage(CHAT_NOTIFICATION, new Object[] { msg });
// if this is a user message; add it to the heard history of all users that can "hear" it
if (!(msg instanceof UserMessage)) {
return;
} else if (speakObj instanceof SpeakObject) {
_messageMapper.message = (UserMessage)msg;
((SpeakObject)speakObj).applyToListeners(_messageMapper);
_messageMapper.message = null;
} else {
Log.info("Unable to note listeners [dclass=" + speakObj.getClass() +
", msg=" + msg + "].");
}
}
/**
* Returns a list of {@link ChatMessage} objects to which this user
* has been privy in the recent past.
*/
public static ArrayList<ChatMessage> getChatHistory (Name username)
{
ArrayList<ChatMessage> history = getHistoryList(username);
pruneHistory(System.currentTimeMillis(), history);
return history;
}
/**
* Called to clear the chat history for the specified user.
*/
public static void clearHistory (Name username)
{
// Log.info("Clearing history for " + username + ".");
_histories.remove(username);
}
/**
* Notes that the specified user was privy to the specified message. If
* {@link ChatMessage#timestamp} is not already filled in, it will be.
*/
protected static void noteMessage (Name username, UserMessage msg)
{
// fill in the message's time stamp if necessary
if (msg.timestamp == 0L) {
msg.timestamp = System.currentTimeMillis();
}
recordToChatHistory(msg, username);
// Log.info("Noted that " + username + " heard " + msg + ".");
// notify any message observers
_messageOp.init(username, msg);
_messageObs.apply(_messageOp);
}
/**
* Records the specified message to the specified users' chat histories.
* If {@link ChatMessage#timestamp} is not already filled in, it will be.
*/
public static void recordToChatHistory (UserMessage msg, Name... usernames)
{
// fill in the message's time stamp if necessary
if (msg.timestamp == 0L) {
msg.timestamp = System.currentTimeMillis();
}
for (Name username : usernames) {
// add the message to this user's chat history
ArrayList<ChatMessage> history = getHistoryList(username);
history.add(msg);
// if the history is big enough, potentially prune it (we always
// prune when asked for the history, so this is just to balance
// memory usage with CPU expense)
if (history.size() > 15) {
pruneHistory(msg.timestamp, history);
}
}
}
/**
* Returns this user's chat history, creating one if necessary.
*/
protected static ArrayList<ChatMessage> getHistoryList (Name username)
{
ArrayList<ChatMessage> history = _histories.get(username);
if (history == null) {
_histories.put(username, history = new ArrayList<ChatMessage>());
}
return history;
}
/**
* Prunes all messages from this history which are expired.
*/
protected static void pruneHistory (long now, ArrayList<ChatMessage> history)
{
int prunepos = 0;
for (int ll = history.size(); prunepos < ll; prunepos++) {
ChatMessage msg = history.get(prunepos);
if (now - msg.timestamp < HISTORY_EXPIRATION) {
break; // stop when we get to the first valid message
}
}
history.subList(0, prunepos).clear();
}
/** Used to note the recipients of a chat message. */
protected static class MessageMapper implements SpeakObject.ListenerOp
{
public UserMessage message;
public void apply (int bodyOid) {
DObject dobj = CrowdServer.omgr.getObject(bodyOid);
if (dobj != null && dobj instanceof BodyObject) {
noteMessage(((BodyObject)dobj).getVisibleName(), message);
}
}
public void apply (Name username) {
noteMessage(username, message);
}
}
/** Used to notify our {@link MessageObserver}s. */
protected static class MessageObserverOp
implements ObserverList.ObserverOp<MessageObserver>
{
public void init (Name hearer, UserMessage message) {
_hearer = hearer;
_message = message;
}
public boolean apply (MessageObserver observer) {
observer.messageDelivered(_hearer, _message);
return true;
}
protected Name _hearer;
protected UserMessage _message;
}
/** Our speech object. */
protected DObject _speakObj;
/** The entity that will validate our speakers. */
protected SpeakerValidator _validator;
/** Recent chat history for the server. */
protected static HashMap<Name,ArrayList<ChatMessage>> _histories =
new HashMap<Name,ArrayList<ChatMessage>>();
/** Used to note the recipients of a chat message. */
protected static MessageMapper _messageMapper = new MessageMapper();
/** A list of {@link MessageObserver}s. */
protected static ObserverList<MessageObserver> _messageObs =
new ObserverList<MessageObserver>(ObserverList.FAST_UNSAFE_NOTIFY);
/** Used to notify our {@link MessageObserver}s. */
protected static MessageObserverOp _messageOp = new MessageObserverOp();
/** The amount of time before chat history becomes... history. */
protected static final long HISTORY_EXPIRATION = 5L * 60L * 1000L;
} }
@@ -0,0 +1,349 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.chat.server;
import java.util.ArrayList;
import java.util.HashMap;
import com.samskivert.util.ObserverList;
import com.threerings.util.Name;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.server.InvocationProvider;
import com.threerings.crowd.Log;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.chat.client.SpeakService;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.chat.data.ChatMessage;
import com.threerings.crowd.chat.data.SpeakObject;
import com.threerings.crowd.chat.data.SystemMessage;
import com.threerings.crowd.chat.data.UserMessage;
/**
* Provides the back-end of the chat speaking facilities.
*/
public class SpeakUtil
{
/**
* An interface used to notify external systems whenever a chat message is spoken by one user
* and heard by another.
*/
public static interface MessageObserver
{
/**
* Called for each player that hears a particular chat message.
*/
public void messageDelivered (Name hearer, UserMessage message);
}
/**
* Registers a {@link MessageObserver} to be notified whenever a user-originated chat message
* is heard by another user.
*/
public static void registerMessageObserver (MessageObserver obs)
{
_messageObs.add(obs);
}
/**
* Removes a registration made previously with {@link #registerMessageObserver}.
*/
public static void removeMessageObserver (MessageObserver obs)
{
_messageObs.remove(obs);
}
/**
* Sends a speak notification to the specified place object originating with the specified
* speaker (the speaker optionally being a server entity that wishes to fake a "speak" message)
* and with the supplied message content.
*
* @param speakObj the object on which to generate the speak message.
* @param speaker the username of the user that generated the message (or some special speaker
* name for server messages).
* @param bundle null when the message originates from a real human, the bundle identifier that
* will be used by the client to translate the message text when the message originates from a
* server entity "faking" a chat message.
* @param message the text of the speak message.
*/
public static void sendSpeak (DObject speakObj, Name speaker, String bundle, String message)
{
sendSpeak(speakObj, speaker, bundle, message, ChatCodes.DEFAULT_MODE);
}
/**
* Sends a speak notification to the specified place object originating with the specified
* speaker (the speaker optionally being a server entity that wishes to fake a "speak" message)
* and with the supplied message content.
*
* @param speakObj the object on which to generate the speak message.
* @param speaker the username of the user that generated the message (or some special speaker
* name for server messages).
* @param bundle null when the message originates from a real human, the bundle identifier that
* will be used by the client to translate the message text when the message originates from a
* server entity "faking" a chat message.
* @param message the text of the speak message.
* @param mode the mode of the message, see {@link ChatCodes#DEFAULT_MODE}.
*/
public static void sendSpeak (DObject speakObj, Name speaker, String bundle, String message,
byte mode)
{
sendMessage(speakObj, new UserMessage(speaker, bundle, message, mode));
}
/**
* Sends a system INFO message notification to the specified object with the supplied message
* content. A system message is one that will be rendered where the speak messages are
* rendered, but in a way that makes it clear that it is a message from the server.
*
* Info messages are sent when something happens that was neither directly triggered by the
* user, nor requires direct action.
*
* @param speakObj the object on which to deliver the message.
* @param bundle the name of the localization bundle that should be used to translate this
* system message prior to displaying it to the client.
* @param message the text of the message.
*/
public static void sendInfo (DObject speakObj, String bundle, String message)
{
sendSystem(speakObj, bundle, message, SystemMessage.INFO);
}
/**
* Sends a system FEEDBACK message notification to the specified object with the supplied
* message content. A system message is one that will be rendered where the speak messages are
* rendered, but in a way that makes it clear that it is a message from the server.
*
* Feedback messages are sent in direct response to a user action, usually to indicate success
* or failure of the user's action.
*
* @param speakObj the object on which to deliver the message.
* @param bundle the name of the localization bundle that should be used to translate this
* system message prior to displaying it to the client.
* @param message the text of the message.
*/
public static void sendFeedback (DObject speakObj, String bundle, String message)
{
sendSystem(speakObj, bundle, message, SystemMessage.FEEDBACK);
}
/**
* Sends a system ATTENTION message notification to the specified object with the supplied
* message content. A system message is one that will be rendered where the speak messages are
* rendered, but in a way that makes it clear that it is a message from the server.
*
* Attention messages are sent when something requires user action that did not result from
* direct action by the user.
*
* @param speakObj the object on which to deliver the message.
* @param bundle the name of the localization bundle that should be used to translate this
* system message prior to displaying it to the client.
* @param message the text of the message.
*/
public static void sendAttention (DObject speakObj, String bundle, String message)
{
sendSystem(speakObj, bundle, message, SystemMessage.ATTENTION);
}
/**
* Send the specified message on the specified object.
*/
public static void sendMessage (DObject speakObj, ChatMessage msg)
{
if (speakObj == null) {
Log.warning("Dropping speak message, no speak obj '" + msg + "'.");
Thread.dumpStack();
return;
}
// post the message to the relevant object
speakObj.postMessage(ChatCodes.CHAT_NOTIFICATION, new Object[] { msg });
// if this is a user message; add it to the heard history of all users that can "hear" it
if (!(msg instanceof UserMessage)) {
return;
} else if (speakObj instanceof SpeakObject) {
_messageMapper.message = (UserMessage)msg;
((SpeakObject)speakObj).applyToListeners(_messageMapper);
_messageMapper.message = null;
} else {
Log.info("Unable to note listeners [dclass=" + speakObj.getClass() +
", msg=" + msg + "].");
}
}
/**
* Returns a list of {@link ChatMessage} objects to which this user has been privy in the
* recent past.
*/
public static ArrayList<ChatMessage> getChatHistory (Name username)
{
ArrayList<ChatMessage> history = getHistoryList(username);
pruneHistory(System.currentTimeMillis(), history);
return history;
}
/**
* Called to clear the chat history for the specified user.
*/
public static void clearHistory (Name username)
{
// Log.info("Clearing history for " + username + ".");
_histories.remove(username);
}
/**
* Records the specified message to the specified users' chat histories. If {@link
* ChatMessage#timestamp} is not already filled in, it will be.
*/
public static void recordToChatHistory (UserMessage msg, Name... usernames)
{
// fill in the message's time stamp if necessary
if (msg.timestamp == 0L) {
msg.timestamp = System.currentTimeMillis();
}
for (Name username : usernames) {
// add the message to this user's chat history
ArrayList<ChatMessage> history = getHistoryList(username);
history.add(msg);
// if the history is big enough, potentially prune it (we always prune when asked for
// the history, so this is just to balance memory usage with CPU expense)
if (history.size() > 15) {
pruneHistory(msg.timestamp, history);
}
}
}
/**
* Notes that the specified user was privy to the specified message. If {@link
* ChatMessage#timestamp} is not already filled in, it will be.
*/
protected static void noteMessage (Name username, UserMessage msg)
{
// fill in the message's time stamp if necessary
if (msg.timestamp == 0L) {
msg.timestamp = System.currentTimeMillis();
}
recordToChatHistory(msg, username);
// Log.info("Noted that " + username + " heard " + msg + ".");
// notify any message observers
_messageOp.init(username, msg);
_messageObs.apply(_messageOp);
}
/**
* Send the specified system message on the specified dobj.
*/
protected static void sendSystem (DObject speakObj, String bundle, String message, byte level)
{
sendMessage(speakObj, new SystemMessage(message, bundle, level));
}
/**
* Returns this user's chat history, creating one if necessary.
*/
protected static ArrayList<ChatMessage> getHistoryList (Name username)
{
ArrayList<ChatMessage> history = _histories.get(username);
if (history == null) {
_histories.put(username, history = new ArrayList<ChatMessage>());
}
return history;
}
/**
* Prunes all messages from this history which are expired.
*/
protected static void pruneHistory (long now, ArrayList<ChatMessage> history)
{
int prunepos = 0;
for (int ll = history.size(); prunepos < ll; prunepos++) {
ChatMessage msg = history.get(prunepos);
if (now - msg.timestamp < HISTORY_EXPIRATION) {
break; // stop when we get to the first valid message
}
}
history.subList(0, prunepos).clear();
}
/** Used to note the recipients of a chat message. */
protected static class MessageMapper implements SpeakObject.ListenerOp
{
public UserMessage message;
public void apply (int bodyOid) {
DObject dobj = CrowdServer.omgr.getObject(bodyOid);
if (dobj != null && dobj instanceof BodyObject) {
noteMessage(((BodyObject)dobj).getVisibleName(), message);
}
}
public void apply (Name username) {
noteMessage(username, message);
}
}
/** Used to notify our {@link MessageObserver}s. */
protected static class MessageObserverOp
implements ObserverList.ObserverOp<MessageObserver>
{
public void init (Name hearer, UserMessage message) {
_hearer = hearer;
_message = message;
}
public boolean apply (MessageObserver observer) {
observer.messageDelivered(_hearer, _message);
return true;
}
protected Name _hearer;
protected UserMessage _message;
}
/** Recent chat history for the server. */
protected static HashMap<Name,ArrayList<ChatMessage>> _histories =
new HashMap<Name,ArrayList<ChatMessage>>();
/** Used to note the recipients of a chat message. */
protected static MessageMapper _messageMapper = new MessageMapper();
/** A list of {@link MessageObserver}s. */
protected static ObserverList<MessageObserver> _messageObs =
new ObserverList<MessageObserver>(ObserverList.FAST_UNSAFE_NOTIFY);
/** Used to notify our {@link MessageObserver}s. */
protected static MessageObserverOp _messageOp = new MessageObserverOp();
/** The amount of time before chat history becomes... history. */
protected static final long HISTORY_EXPIRATION = 5L * 60L * 1000L;
}
@@ -25,7 +25,7 @@ import com.threerings.presents.dobj.AccessController;
import com.threerings.presents.server.PresentsClient; import com.threerings.presents.server.PresentsClient;
import com.threerings.crowd.Log; import com.threerings.crowd.Log;
import com.threerings.crowd.chat.server.SpeakProvider; import com.threerings.crowd.chat.server.SpeakUtil;
import com.threerings.crowd.data.BodyObject; import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.OccupantInfo; import com.threerings.crowd.data.OccupantInfo;
import com.threerings.crowd.server.CrowdServer; import com.threerings.crowd.server.CrowdServer;
@@ -78,7 +78,7 @@ public class CrowdClient extends PresentsClient
// clear our chat history // clear our chat history
if (body != null) { if (body != null) {
SpeakProvider.clearHistory(body.getVisibleName()); SpeakUtil.clearHistory(body.getVisibleName());
} }
} }
@@ -58,7 +58,7 @@ import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.chat.data.SpeakMarshaller; import com.threerings.crowd.chat.data.SpeakMarshaller;
import com.threerings.crowd.chat.server.SpeakDispatcher; import com.threerings.crowd.chat.server.SpeakDispatcher;
import com.threerings.crowd.chat.server.SpeakProvider; import com.threerings.crowd.chat.server.SpeakHandler;
/** /**
* The place manager is the server-side entity that handles all place-related interaction. It * The place manager is the server-side entity that handles all place-related interaction. It
@@ -76,7 +76,7 @@ import com.threerings.crowd.chat.server.SpeakProvider;
* well as through event listeners. * well as through event listeners.
*/ */
public class PlaceManager public class PlaceManager
implements MessageListener, OidListListener, ObjectDeathListener, SpeakProvider.SpeakerValidator implements MessageListener, OidListListener, ObjectDeathListener, SpeakHandler.SpeakerValidator
{ {
/** /**
* An interface used to allow the registration of standard message handlers to be invoked by * An interface used to allow the registration of standard message handlers to be invoked by
@@ -231,7 +231,7 @@ public class PlaceManager
// to speak in this place // to speak in this place
if (shouldCreateSpeakService()) { if (shouldCreateSpeakService()) {
plobj.setSpeakService((SpeakMarshaller)_invmgr.registerDispatcher( plobj.setSpeakService((SpeakMarshaller)_invmgr.registerDispatcher(
new SpeakDispatcher(new SpeakProvider(plobj, this)))); new SpeakDispatcher(new SpeakHandler(plobj, this))));
} }
// we'll need to hear about place object events // we'll need to hear about place object events