Store the current round id in the game object rather than tracking

separately in the game manager and controller which can then get unhappily
out of sync.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1450 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2002-06-12 07:59:19 +00:00
parent c1a92c761b
commit 3f45a25bdb
4 changed files with 44 additions and 16 deletions
@@ -1,5 +1,5 @@
//
// $Id: GameController.java,v 1.15 2002/06/03 21:08:57 shaper Exp $
// $Id: GameController.java,v 1.16 2002/06/12 07:59:18 shaper Exp $
package com.threerings.parlor.game;
@@ -123,9 +123,6 @@ public abstract class GameController extends PlaceController
// end the game until we receive a new board
setGameOver(true);
// increment the round identifier
_roundId++;
}
/**
@@ -133,7 +130,7 @@ public abstract class GameController extends PlaceController
*/
public int getRoundId ()
{
return _roundId;
return _gobj.roundId;
}
/**
@@ -241,9 +238,6 @@ public abstract class GameController extends PlaceController
* controlling. */
protected GameObject _gobj;
/** The unique round identifier for the current round. */
protected int _roundId;
/** A local flag overriding the game over state for situations where
* the client knows the game is over before the server has
* transitioned the game object accordingly. */
@@ -1,5 +1,5 @@
//
// $Id: GameManager.java,v 1.33 2002/06/06 22:13:56 ray Exp $
// $Id: GameManager.java,v 1.34 2002/06/12 07:59:19 shaper Exp $
package com.threerings.parlor.game;
@@ -116,7 +116,7 @@ public class GameManager extends PlaceManager
*/
public int getRoundId ()
{
return _roundId;
return _gameobj.roundId;
}
/**
@@ -375,7 +375,7 @@ public class GameManager extends PlaceManager
gameWillReset();
// increment the round identifier
_roundId++;
_gameobj.setRoundId(_gameobj.roundId + 1);
// do the standard game start processing
gameWillStart();
@@ -496,9 +496,6 @@ public class GameManager extends PlaceManager
/** The oids of our player and AI body objects. */
protected int[] _playerOids;
/** The unique round identifier for the current round. */
protected int _roundId;
/** If AIs are present, contains their skill levels, or -1 at human
* player indexes. */
protected byte[] _AIs;
@@ -1,5 +1,5 @@
//
// $Id: GameObject.dobj,v 1.8 2002/02/13 03:21:28 mdb Exp $
// $Id: GameObject.dobj,v 1.9 2002/06/12 07:59:19 shaper Exp $
package com.threerings.parlor.game;
@@ -40,4 +40,7 @@ public class GameObject extends PlaceObject
/** The username of the players involved in this game. */
public String[] players;
/** The unique round identifier for the current round. */
public int roundId;
}
@@ -1,5 +1,5 @@
//
// $Id: GameObject.java,v 1.3 2002/02/20 23:35:42 mdb Exp $
// $Id: GameObject.java,v 1.4 2002/06/12 07:59:19 shaper Exp $
package com.threerings.parlor.game;
@@ -27,6 +27,9 @@ public class GameObject extends PlaceObject
/** The field name of the <code>players</code> field. */
public static final String PLAYERS = "players";
/** The field name of the <code>roundId</code> field. */
public static final String ROUND_ID = "roundId";
/** A game state constant indicating that the game has not yet started
* and is still awaiting the arrival of all of the players. */
public static final int AWAITING_PLAYERS = 0;
@@ -50,6 +53,9 @@ public class GameObject extends PlaceObject
/** The username of the players involved in this game. */
public String[] players;
/** The unique round identifier for the current round. */
public int roundId;
/**
* Requests that the <code>state</code> field be set to the specified
* value. The local value will be updated immediately and an event
@@ -91,4 +97,32 @@ public class GameObject extends PlaceObject
this.players = players;
requestAttributeChange(PLAYERS, players);
}
/**
* Requests that the <code>index</code>th element of
* <code>players</code> field be set to the specified value. The local
* value will be updated immediately and an event will be propagated
* through the system to notify all listeners that the attribute did
* change. Proxied copies of this object (on clients) will apply the
* value change when they received the attribute changed notification.
*/
public void setPlayersAt (String value, int index)
{
this.players[index] = value;
requestElementUpdate(PLAYERS, value, index);
}
/**
* Requests that the <code>roundId</code> field be set to the specified
* value. The local value will be updated immediately and an event
* will be propagated through the system to notify all listeners that
* the attribute did change. Proxied copies of this object (on
* clients) will apply the value change when they received the
* attribute changed notification.
*/
public void setRoundId (int roundId)
{
this.roundId = roundId;
requestAttributeChange(ROUND_ID, new Integer(roundId));
}
}