Moved sprite stuff into media package, removed coupling between miso stuff

and sprite stuff by added some interfaces in the sprite stuff and
implementing them with the miso stuff.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@245 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-08-14 23:35:22 +00:00
parent 0d0cb7f8ec
commit 3eea4dcaad
13 changed files with 221 additions and 134 deletions
@@ -1,14 +1,12 @@
//
// $Id: SceneView.java,v 1.9 2001/08/02 20:43:03 shaper Exp $
// $Id: SceneView.java,v 1.10 2001/08/14 23:35:22 mdb Exp $
package com.threerings.miso.scene;
import java.awt.Component;
import java.awt.Graphics;
import java.util.ArrayList;
import com.threerings.miso.sprite.Path;
import com.threerings.miso.sprite.Sprite;
import com.threerings.media.sprite.*;
import com.threerings.miso.tile.Tile;
/**
@@ -16,7 +14,7 @@ import com.threerings.miso.tile.Tile;
* classes that provide a view of a given scene by drawing the scene
* contents onto a particular GUI component.
*/
public interface SceneView
public interface SceneView extends AnimatedView
{
/**
* Render the scene to the given graphics context.
@@ -32,14 +30,6 @@ public interface SceneView
*/
public void setScene (Scene scene);
/**
* Invalidate a list of rectangles in screen pixel coordinates in
* the scene view for later repainting.
*
* @param rects the list of <code>java.awt.Rectangle</code> objects.
*/
public void invalidateRects (ArrayList rects);
/**
* Return a Path object detailing a valid path for the given
* sprite to take in the scene to get from its current position to