More work on character components.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@579 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,13 +1,16 @@
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//
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// $Id: ViewerSceneViewPanel.java,v 1.24 2001/10/27 01:35:21 shaper Exp $
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// $Id: ViewerSceneViewPanel.java,v 1.25 2001/10/30 16:16:01 shaper Exp $
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package com.threerings.miso.viewer;
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import java.awt.*;
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import java.awt.event.*;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Iterator;
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import javax.swing.JPanel;
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import com.samskivert.util.CollectionUtil;
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import com.samskivert.util.Config;
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import com.threerings.cast.*;
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@@ -47,8 +50,12 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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CharacterManager charmgr = MisoUtil.createCharacterManager(
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ctx.getConfig(), ctx.getTileManager());
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// create the character descriptors
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_descUser = createCharacterDescriptor(charmgr);
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_descDecoy = createCharacterDescriptor(charmgr);
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// create the manipulable sprite
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_sprite = createSprite(spritemgr, charmgr, TSID_CHAR_USER);
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_sprite = createSprite(spritemgr, charmgr, _descUser);
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// create the decoy sprites
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createDecoys(spritemgr, charmgr);
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@@ -67,10 +74,9 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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* Creates a new sprite.
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*/
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protected MisoCharacterSprite createSprite (
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SpriteManager spritemgr, CharacterManager charmgr, int tsid)
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SpriteManager spritemgr, CharacterManager charmgr,
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CharacterDescriptor desc)
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{
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int dummy[] = { tsid };
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CharacterDescriptor desc = new CharacterDescriptor(dummy);
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MisoCharacterSprite s =
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(MisoCharacterSprite)charmgr.getCharacter(desc);
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if (s != null) {
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@@ -91,7 +97,7 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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{
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_decoys = new MisoCharacterSprite[NUM_DECOYS];
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for (int ii = 0; ii < NUM_DECOYS; ii++) {
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_decoys[ii] = createSprite(spritemgr, charmgr, TSID_CHAR);
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_decoys[ii] = createSprite(spritemgr, charmgr, _descDecoy);
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if (_decoys[ii] != null) {
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createRandomPath(_decoys[ii]);
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}
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@@ -179,6 +185,42 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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} while (!createPath(s, x, y));
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}
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/**
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* Returns a new {@link CharacterDescriptor} suitable for use in
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* creating character sprites via {@link
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* CharacterManager#getCharacter}.
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*/
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protected CharacterDescriptor
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createCharacterDescriptor (CharacterManager charmgr)
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{
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// get the base component type (always the first type for now).
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// TODO: change this to retrieve component type by name
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Iterator iter = charmgr.enumerateComponentTypes();
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ComponentType ctype = (ComponentType)iter.next();
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// get all available classes
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ArrayList classes = new ArrayList();
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CollectionUtil.addAll(classes, charmgr.enumerateComponentClasses());
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// select the components
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int size = classes.size();
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int components[] = new int[size];
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for (int ii = 0; ii < size; ii++) {
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ComponentClass cclass = (ComponentClass)classes.get(ii);
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// get the components available for this class
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ArrayList choices = new ArrayList();
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iter = charmgr.enumerateComponentsByClass(ctype.ctid, cclass.clid);
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CollectionUtil.addAll(choices, iter);
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// choose a random component
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int idx = RandomUtil.getInt(choices.size());
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components[cclass.clid] = ((Integer)choices.get(idx)).intValue();
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}
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return new CharacterDescriptor(ctype, components);
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}
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// documentation inherited
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public void handleEvent (SpriteEvent event)
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{
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@@ -193,13 +235,13 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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}
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/** The number of decoy characters milling about. */
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protected static final int NUM_DECOYS = 2;
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protected static final int NUM_DECOYS = 10;
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/** The tileset id for the decoy character tiles. */
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protected static final int TSID_CHAR = 1011;
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/** The character descriptor for the user character. */
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protected CharacterDescriptor _descUser;
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/** The tileset id for the user character tiles. */
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protected static final int TSID_CHAR_USER = 1012;
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/** The character descriptor for the decoy characters. */
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protected CharacterDescriptor _descDecoy;
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/** The animation manager. */
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protected AnimationManager _animmgr;
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