Holy fruity beverage Batman! I'm taking the plunge and switching to Guice for
dependency resolution and management. Things are currently in a state of transition, but the important patterns have been established and I'll aim to sweep through all of Narya, Nenya and Vilya in the near future and do everything properly. Going through the other million-odd lines of code we have scattered across our various projects that use these libraries is not something I plan to do, so we'll be maintaining backward compatibility with the old static member method, though I hope to strive toward eradication of that usage entirely in MSOY while we still have a fighting chance. Given that some of our projects will continue to use the static member method in perpetuity, I'm not going to @Deprecate those fields because that would fill their logs with so much spam that they'd have to turn off deprecation warnings which would make life worse for them. So instead we'll settle for the big scary comment warning people away from the old bits. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5153 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.annotation;
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import java.lang.annotation.ElementType;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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import com.google.inject.BindingAnnotation;
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import com.samskivert.util.Invoker;
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/**
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* An annotation that identifies the main Presents {@link Invoker}. Code that requires the ability
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* to post units for execution on the main invoker thread can inject this queue like so:
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*
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* <code>@Inject @MainInvoker Invoker _invoker;</code>
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*/
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@Retention(RetentionPolicy.RUNTIME)
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@Target({ ElementType.FIELD, ElementType.PARAMETER })
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@BindingAnnotation
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public @interface MainInvoker
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{
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}
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