More work on character components. Revamped tile sets to allow them
to be constructed and used directly. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@581 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: BuilderPanel.java,v 1.1 2001/10/30 16:16:01 shaper Exp $
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// $Id: BuilderPanel.java,v 1.2 2001/11/01 01:40:42 shaper Exp $
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package com.threerings.cast.builder;
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@@ -37,8 +37,7 @@ public class BuilderPanel extends JPanel implements ActionListener
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// create the component selection and sprite display panels
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JPanel sub = new JPanel(gl);
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ComponentType ctype = getComponentType();
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sub.add(_comppanel = new ComponentPanel(_charmgr, ctype));
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sub.add(_comppanel = new ComponentPanel(_charmgr));
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sub.add(_spritepanel = new SpritePanel());
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add(sub);
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@@ -62,15 +61,6 @@ public class BuilderPanel extends JPanel implements ActionListener
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}
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}
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protected ComponentType getComponentType ()
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{
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ComponentType ctype = null;
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Iterator types = _charmgr.enumerateComponentTypes();
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// for now, fixedly choose the first component type
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// TODO: fix this hack
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return (ComponentType)types.next();
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}
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/** The component panel that displays components available for
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* selection. */
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protected ComponentPanel _comppanel;
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