Cast manager now caches based on memory usage of the cached action frame
images, except that this is all fucked because the action frames get generated on the fly which means that we'd need to update the LRU cache with info on our new size which would hugely complicated things, so instead we're going to rework the whole business in the future to cache individually composited images rather than the whole goddamned action frame kit and kaboodle. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2172 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: CompositedActionFrames.java,v 1.13 2003/01/13 23:53:04 mdb Exp $
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// $Id: CompositedActionFrames.java,v 1.14 2003/01/17 02:28:32 mdb Exp $
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package com.threerings.cast;
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@@ -146,8 +146,7 @@ public class CompositedActionFrames
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if (mirage == null) {
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continue;
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}
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// TODO: do the right thing here
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size += (mirage.getWidth() * mirage.getHeight() * 4);
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size += mirage.getEstimatedMemoryUsage();
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}
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}
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return size;
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