Added support for an additional drop step to better show cards received from other players.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3490 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2005-04-14 23:39:41 +00:00
parent d6d23b5e2d
commit 35bef9647c
@@ -442,16 +442,19 @@ public abstract class CardPanel extends VirtualMediaPanel
/**
* Flies a set of cards from the ether into the hand. Clears any selected
* cards.
* cards. If the drop duration is nonzero, the cards will first fly to
* the selected card offset and then drop slowly into the hand.
*
* @param cards the cards to add to the hand
* @param src the point to fly the cards from
* @param flightDuration the duration of the cards' flight
* @param dropDuration the duration of the cards' drop into the
* hand
* @param fadePortion the amount of time to spend fading in
* as a proportion of the flight duration
*/
public void flyIntoHand (Card[] cards, Point src, long flightDuration,
float fadePortion)
long dropDuration, float fadePortion)
{
// first create the sprites and add them to the list
CardSprite[] sprites = new CardSprite[cards.length];
@@ -471,9 +474,23 @@ public abstract class CardPanel extends VirtualMediaPanel
sprites[i].setRenderOrder(idx);
sprites[i].addSpriteObserver(_handSpriteObserver);
addSprite(sprites[i]);
LinePath flight = new LinePath(new Point(getHandX(size, idx),
_handLocation.y), flightDuration);
sprites[i].moveAndFadeIn(flight, flightDuration, fadePortion);
// if dropping, create a path sequence combining flight and drop
Path path;
long pathDuration;
Point hp = new Point(getHandX(size, idx), _handLocation.y);
if (dropDuration > 0) {
LinePath flight = new LinePath(new Point(hp.x, hp.y -
_selectedCardOffset), flightDuration),
drop = new LinePath(hp, dropDuration);
path = new PathSequence(flight, drop);
pathDuration = flightDuration + dropDuration;
} else {
path = new LinePath(hp, flightDuration);
pathDuration = flightDuration;
}
sprites[i].moveAndFadeIn(path, pathDuration, fadePortion);
}
}