Switched the chat view and test app over to BUI. Modifide the build script

to create a narya-jme.jar file.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3529 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-04-29 03:24:07 +00:00
parent 16322b1422
commit 357ed12b9f
7 changed files with 140 additions and 153 deletions
+14 -28
View File
@@ -40,9 +40,7 @@ import com.jme.system.JmeException;
import com.jme.system.PropertiesIO;
import com.jme.system.lwjgl.LWJGLPropertiesDialog;
import com.jme.ui.UIFonts;
import com.jme.ui.UIColorScheme;
import com.jme.bui.event.InputDispatcher;
import com.jme.input.InputHandler;
import com.jme.input.InputSystem;
@@ -244,14 +242,16 @@ public class JmeApp
protected void initInput ()
{
_input = new GodViewHandler(this, _camera, _properties.getRenderer());
_bufferedInput = new InputHandler();
// we don't hide the cursor
InputSystem.getMouseInput().setCursorVisible(true);
HardwareMouse mouse = new HardwareMouse("Mouse");
mouse.setMouseInput(InputSystem.getMouseInput());
_input.setMouse(mouse);
_bufferedInput.setMouse(mouse);
InputSystem.createInputSystem(_properties.getRenderer());
_dispatcher = new InputDispatcher(_timer, _input);
// we don't hide the cursor
InputSystem.getMouseInput().setCursorVisible(true);
}
/**
@@ -280,7 +280,8 @@ public class JmeApp
light.setEnabled(true);
_lights = _display.getRenderer().createLightState();
_lights.setEnabled(true);
// _lights.setEnabled(true);
_lights.setEnabled(false);
_lights.attach(light);
_root.setRenderState(_lights);
}
@@ -290,10 +291,6 @@ public class JmeApp
*/
protected void initInterface ()
{
String[] names = { "main" };
String[] locs = { StatsDisplay.DEFAULT_JME_FONT };
_fonts = new UIFonts(names, locs);
_colorScheme = new UIColorScheme();
}
/**
@@ -338,8 +335,7 @@ public class JmeApp
// update the input system
float timePerFrame = _timer.getTimePerFrame();
_input.update(timePerFrame);
_bufferedInput.update(timePerFrame);
_dispatcher.update(timePerFrame);
// run all of the controllers attached to nodes
_root.updateGeometricState(timePerFrame, true);
@@ -440,16 +436,8 @@ public class JmeApp
return _input;
}
public InputHandler getBufferedInputHandler () {
return _bufferedInput;
}
public UIColorScheme getColorScheme () {
return _colorScheme;
}
public UIFonts getFonts () {
return _fonts;
public InputDispatcher getInputDispatcher () {
return _dispatcher;
}
};
@@ -460,8 +448,9 @@ public class JmeApp
protected PropertiesIO _properties;
protected DisplaySystem _display;
protected Camera _camera;
protected InputHandler _input;
protected InputHandler _bufferedInput;
protected InputDispatcher _dispatcher;
protected long _targetFrameTicks;
protected boolean _finished;
@@ -471,9 +460,6 @@ public class JmeApp
protected LightState _lights;
protected StatsDisplay _stats;
protected UIColorScheme _colorScheme;
protected UIFonts _fonts;
/** If we fail 100 frames in a row, stick a fork in ourselves. */
protected static final int MAX_SUCCESSIVE_FAILURES = 100;
}