Obtain our ActionScript dependencies from Maven as well, and publish our swc

artifacts thereto.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6289 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-11-18 20:50:09 +00:00
parent 0a04df1ce0
commit 34722f2ce9
222 changed files with 60 additions and 18 deletions
@@ -0,0 +1,46 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.client {
import com.threerings.presents.client.Client;
import com.threerings.presents.net.Credentials;
import com.threerings.crowd.data.BodyMarshaller;
import com.threerings.crowd.data.CrowdPermissionPolicy;
/**
* Users of the Crowd services should extend this client so that it can ensure that certain
* ActionScript classes that will arrive over the wire as a result of using basic Crowd services
* will be included in the client.
*/
public class CrowdClient extends Client
{
// statically reference classes we require
BodyMarshaller;
CrowdPermissionPolicy;
public function CrowdClient (creds :Credentials)
{
super(creds);
}
}
}