Obtain our ActionScript dependencies from Maven as well, and publish our swc

artifacts thereto.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6289 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2010-11-18 20:50:09 +00:00
parent 0a04df1ce0
commit 34722f2ce9
222 changed files with 60 additions and 18 deletions
@@ -0,0 +1,160 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.presents.dobj.DObject;
public class AgentObject extends DObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>bureauId</code> field. */
public static const BUREAU_ID :String = "bureauId";
/** The field name of the <code>bureauType</code> field. */
public static const BUREAU_TYPE :String = "bureauType";
/** The field name of the <code>code</code> field. */
public static const CODE :String = "code";
/** The field name of the <code>className</code> field. */
public static const CLASS_NAME :String = "className";
/** The field name of the <code>clientOid</code> field. */
public static const CLIENT_OID :String = "clientOid";
// AUTO-GENERATED: FIELDS END
/** The id of the bureau the agent is running in. This is normally a unique id corresponding
* to the game or item that requires some server-side processing. */
public var bureauId :String;
/** The type of bureau that the agent is running in. This is normally derived from the kind
* of media that the game or item has specified for its code and determines the method of
* launching the bureau when the first agent is requested. */
public var bureauType :String;
/** The location of the code for the agent. This could be a URL to an action script file or
* some other description that the bureau can use to load and execute the agent's code. */
public var code :String;
/** The main class within the code to use when launching an agent. Whther this value is
* used depends on the type of bureau and will be resolve in the bureau client. */
public var className :String;
/** The id of the client running this agent (only set after the agent is assigned to a
* bureau and is running). */
public var clientOid :int;
// AUTO-GENERATED: METHODS START
// /**
// * Requests that the <code>bureauId</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// public function setBureauId (value :String) :void
// {
// var ovalue :String = this.bureauId;
// requestAttributeChange(
// BUREAU_ID, value, ovalue);
// this.bureauId = value;
// }
// /**
// * Requests that the <code>bureauType</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// public function setBureauType (value :String) :void
// {
// var ovalue :String = this.bureauType;
// requestAttributeChange(
// BUREAU_TYPE, value, ovalue);
// this.bureauType = value;
// }
// /**
// * Requests that the <code>code</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// public function setCode (value :String) :void
// {
// var ovalue :String = this.code;
// requestAttributeChange(
// CODE, value, ovalue);
// this.code = value;
// }
// /**
// * Requests that the <code>className</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// public function setClassName (value :String) :void
// {
// var ovalue :String = this.className;
// requestAttributeChange(
// CLASS_NAME, value, ovalue);
// this.className = value;
// }
// /**
// * Requests that the <code>clientOid</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// public function setClientOid (value :int) :void
// {
// var ovalue :int = this.clientOid;
// requestAttributeChange(
// CLIENT_OID, Integer.valueOf(value), Integer.valueOf(ovalue));
// this.clientOid = value;
// }
// // AUTO-GENERATED: METHODS END
// from interface Streamable
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
bureauId = ins.readField(String) as String;
bureauType = ins.readField(String) as String;
code = ins.readField(String) as String;
className = ins.readField(String) as String;
clientOid = ins.readInt();
}
}
}
@@ -0,0 +1,36 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.util.Name;
/**
* Represents an authenticated bureau client.
*/
public class BureauAuthName extends Name
{
public function BureauAuthName (bureauId :String = "")
{
super(bureauId);
}
}
}
@@ -0,0 +1,32 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.presents.data.ClientObject;
/**
* An object representing a Bureau connection. This is currently just a marker class.
*/
public class BureauClientObject extends ClientObject
{
}
}
@@ -0,0 +1,34 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.presents.data.InvocationCodes;
/**
* Codes and constants global to the Bureau services.
*/
public class BureauCodes extends InvocationCodes
{
/** Defines our invocation services group. */
public static const BUREAU_GROUP :String = "bureau";
}
}
@@ -0,0 +1,39 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.presents.net.ServiceCreds;
/**
* Extends the basic credentials to provide bureau-specific fields.
*/
public class BureauCredentials extends ServiceCreds
{
/**
* Creates new credentials for a specific bureau.
*/
public function BureauCredentials (bureauId :String = null, sharedSecret :String = null)
{
super(bureauId, sharedSecret);
}
}
}
@@ -0,0 +1,94 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.data {
import com.threerings.bureau.client.BureauService;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.util.Integer;
/**
* Provides the implementation of the <code>BureauService</code> interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class BureauMarshaller extends InvocationMarshaller
implements BureauService
{
/** The method id used to dispatch <code>agentCreated</code> requests. */
public static const AGENT_CREATED :int = 1;
// from interface BureauService
public function agentCreated (arg1 :int) :void
{
sendRequest(AGENT_CREATED, [
Integer.valueOf(arg1)
]);
}
/** The method id used to dispatch <code>agentCreationFailed</code> requests. */
public static const AGENT_CREATION_FAILED :int = 2;
// from interface BureauService
public function agentCreationFailed (arg1 :int) :void
{
sendRequest(AGENT_CREATION_FAILED, [
Integer.valueOf(arg1)
]);
}
/** The method id used to dispatch <code>agentDestroyed</code> requests. */
public static const AGENT_DESTROYED :int = 3;
// from interface BureauService
public function agentDestroyed (arg1 :int) :void
{
sendRequest(AGENT_DESTROYED, [
Integer.valueOf(arg1)
]);
}
/** The method id used to dispatch <code>bureauError</code> requests. */
public static const BUREAU_ERROR :int = 4;
// from interface BureauService
public function bureauError (arg1 :String) :void
{
sendRequest(BUREAU_ERROR, [
arg1
]);
}
/** The method id used to dispatch <code>bureauInitialized</code> requests. */
public static const BUREAU_INITIALIZED :int = 5;
// from interface BureauService
public function bureauInitialized (arg1 :String) :void
{
sendRequest(BUREAU_INITIALIZED, [
arg1
]);
}
}
}