Created a path that follows a single straight line and does so using the
same math that the scrolling code does to scroll in a straight line. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1377 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: LinePath.java,v 1.1 2002/05/17 21:14:06 mdb Exp $
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package com.threerings.media.sprite;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Graphics;
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import java.awt.Point;
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import com.samskivert.util.StringUtil;
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import com.threerings.media.Log;
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import com.threerings.media.util.MathUtil;
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/**
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* The line path is used to cause a sprite to go from point A to point B
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* in a certain number of milliseconds.
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*/
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public class LinePath implements Path
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{
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/**
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* Constructs a line path between the two specified points that will
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* be followed in the specified number of milliseconds.
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*/
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public LinePath (int x1, int y1, int x2, int y2, long duration)
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{
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this(new Point(x1, y1), new Point(x2, y2), duration);
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}
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/**
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* Constructs a line path between the two specified points that will
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* be followed in the specified number of milliseconds.
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*/
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public LinePath (Point source, Point dest, long duration)
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{
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// sanity check some things
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if (duration <= 0) {
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String errmsg = "Requested path with illegal duration (<=0) " +
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"[duration=" + duration + "]";
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throw new IllegalArgumentException(errmsg);
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}
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_source = source;
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_dest = dest;
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_duration = duration;
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_distance = (int)MathUtil.distance(_source, _dest);
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}
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// documentation inherited from interface
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public void viewWillScroll (int dx, int dy)
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{
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// adjust our source and destination points
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_source.translate(-dx, -dy);
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_dest.translate(-dx, -dy);
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}
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// documentation inherited
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public void init (Sprite sprite, long timestamp)
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{
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// give the sprite a chance to perform any starting antics
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sprite.pathBeginning();
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// make a note of the time at which we expect to arrive
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_arrivalTime = timestamp + _duration;
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// pretend like we just moved the sprite
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_lastMove = timestamp;
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// update our position to the start of the path
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updatePosition(sprite, timestamp);
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}
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// documentation inherited
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public boolean updatePosition (Sprite sprite, long timestamp)
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{
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// if we've blown past our arrival time, we need to get our bootay
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// to the prearranged spot and get the hell out
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if (timestamp >= _arrivalTime) {
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sprite.setLocation(_dest.x, _dest.y);
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sprite.pathCompleted();
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return true;
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}
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// the number of milliseconds since we last moved (move delta)
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float dt = (float)(timestamp - _lastMove);
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// the number of milliseconds until we're expected to finish
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float rt = (float)(_arrivalTime - _lastMove);
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// how many pixels we have left to go
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int leftx = _dest.x - sprite.getX(), lefty = _dest.y - sprite.getY();
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// we want to move the sprite by the remaining distance multiplied
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// by the move delta divided by the remaining time
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int dx = Math.round((float)(leftx * dt) / rt);
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int dy = Math.round((float)(lefty * dt) / rt);
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// Log.info("Updated sprite [duration=" + _duration +
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// ", dist=" + _distance + ", dt=" + dt + ", rt=" + rt +
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// ", leftx=" + leftx + ", lefty=" + lefty +
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// ", dx=" + dx + ", dy=" + dy + "].");
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// only update the sprite's location if it actually moved
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if (dx != 0 || dy != 0) {
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_lastMove = timestamp;
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sprite.setLocation(sprite.getX() + dx, sprite.getY() + dy);
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return true;
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}
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return false;
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}
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// documentation inherited
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public void fastForward (long timeDelta)
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{
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_arrivalTime += timeDelta;
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_lastMove += timeDelta;
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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gfx.setColor(Color.red);
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gfx.drawLine(_source.x, _source.y, _dest.x, _dest.y);
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}
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// documentation inherited
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public String toString ()
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{
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return "[src=" + StringUtil.toString(_source) +
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", dest=" + StringUtil.toString(_dest) +
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", duration=" + _duration + "ms]";
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}
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/** Our source and destination points. */
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protected Point _source, _dest;
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/** The direct pixel distance along the path. */
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protected int _distance;
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/** The duration that we're to spend following the path. */
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protected long _duration;
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/** The time at which we expect to complete our path. */
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protected long _arrivalTime;
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/** The time at which we last actually moved the sprite. */
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protected long _lastMove;
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}
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