Created a path that follows a single straight line and does so using the

same math that the scrolling code does to scroll in a straight line.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1377 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-05-17 21:14:06 +00:00
parent 814bd71637
commit 325433a763
@@ -0,0 +1,148 @@
//
// $Id: LinePath.java,v 1.1 2002/05/17 21:14:06 mdb Exp $
package com.threerings.media.sprite;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Graphics;
import java.awt.Point;
import com.samskivert.util.StringUtil;
import com.threerings.media.Log;
import com.threerings.media.util.MathUtil;
/**
* The line path is used to cause a sprite to go from point A to point B
* in a certain number of milliseconds.
*/
public class LinePath implements Path
{
/**
* Constructs a line path between the two specified points that will
* be followed in the specified number of milliseconds.
*/
public LinePath (int x1, int y1, int x2, int y2, long duration)
{
this(new Point(x1, y1), new Point(x2, y2), duration);
}
/**
* Constructs a line path between the two specified points that will
* be followed in the specified number of milliseconds.
*/
public LinePath (Point source, Point dest, long duration)
{
// sanity check some things
if (duration <= 0) {
String errmsg = "Requested path with illegal duration (<=0) " +
"[duration=" + duration + "]";
throw new IllegalArgumentException(errmsg);
}
_source = source;
_dest = dest;
_duration = duration;
_distance = (int)MathUtil.distance(_source, _dest);
}
// documentation inherited from interface
public void viewWillScroll (int dx, int dy)
{
// adjust our source and destination points
_source.translate(-dx, -dy);
_dest.translate(-dx, -dy);
}
// documentation inherited
public void init (Sprite sprite, long timestamp)
{
// give the sprite a chance to perform any starting antics
sprite.pathBeginning();
// make a note of the time at which we expect to arrive
_arrivalTime = timestamp + _duration;
// pretend like we just moved the sprite
_lastMove = timestamp;
// update our position to the start of the path
updatePosition(sprite, timestamp);
}
// documentation inherited
public boolean updatePosition (Sprite sprite, long timestamp)
{
// if we've blown past our arrival time, we need to get our bootay
// to the prearranged spot and get the hell out
if (timestamp >= _arrivalTime) {
sprite.setLocation(_dest.x, _dest.y);
sprite.pathCompleted();
return true;
}
// the number of milliseconds since we last moved (move delta)
float dt = (float)(timestamp - _lastMove);
// the number of milliseconds until we're expected to finish
float rt = (float)(_arrivalTime - _lastMove);
// how many pixels we have left to go
int leftx = _dest.x - sprite.getX(), lefty = _dest.y - sprite.getY();
// we want to move the sprite by the remaining distance multiplied
// by the move delta divided by the remaining time
int dx = Math.round((float)(leftx * dt) / rt);
int dy = Math.round((float)(lefty * dt) / rt);
// Log.info("Updated sprite [duration=" + _duration +
// ", dist=" + _distance + ", dt=" + dt + ", rt=" + rt +
// ", leftx=" + leftx + ", lefty=" + lefty +
// ", dx=" + dx + ", dy=" + dy + "].");
// only update the sprite's location if it actually moved
if (dx != 0 || dy != 0) {
_lastMove = timestamp;
sprite.setLocation(sprite.getX() + dx, sprite.getY() + dy);
return true;
}
return false;
}
// documentation inherited
public void fastForward (long timeDelta)
{
_arrivalTime += timeDelta;
_lastMove += timeDelta;
}
// documentation inherited
public void paint (Graphics2D gfx)
{
gfx.setColor(Color.red);
gfx.drawLine(_source.x, _source.y, _dest.x, _dest.y);
}
// documentation inherited
public String toString ()
{
return "[src=" + StringUtil.toString(_source) +
", dest=" + StringUtil.toString(_dest) +
", duration=" + _duration + "ms]";
}
/** Our source and destination points. */
protected Point _source, _dest;
/** The direct pixel distance along the path. */
protected int _distance;
/** The duration that we're to spend following the path. */
protected long _duration;
/** The time at which we expect to complete our path. */
protected long _arrivalTime;
/** The time at which we last actually moved the sprite. */
protected long _lastMove;
}