Created a path that follows a single straight line and does so using the
same math that the scrolling code does to scroll in a straight line. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1377 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -0,0 +1,148 @@
|
||||
//
|
||||
// $Id: LinePath.java,v 1.1 2002/05/17 21:14:06 mdb Exp $
|
||||
|
||||
package com.threerings.media.sprite;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Point;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.media.Log;
|
||||
import com.threerings.media.util.MathUtil;
|
||||
|
||||
/**
|
||||
* The line path is used to cause a sprite to go from point A to point B
|
||||
* in a certain number of milliseconds.
|
||||
*/
|
||||
public class LinePath implements Path
|
||||
{
|
||||
/**
|
||||
* Constructs a line path between the two specified points that will
|
||||
* be followed in the specified number of milliseconds.
|
||||
*/
|
||||
public LinePath (int x1, int y1, int x2, int y2, long duration)
|
||||
{
|
||||
this(new Point(x1, y1), new Point(x2, y2), duration);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a line path between the two specified points that will
|
||||
* be followed in the specified number of milliseconds.
|
||||
*/
|
||||
public LinePath (Point source, Point dest, long duration)
|
||||
{
|
||||
// sanity check some things
|
||||
if (duration <= 0) {
|
||||
String errmsg = "Requested path with illegal duration (<=0) " +
|
||||
"[duration=" + duration + "]";
|
||||
throw new IllegalArgumentException(errmsg);
|
||||
}
|
||||
|
||||
_source = source;
|
||||
_dest = dest;
|
||||
_duration = duration;
|
||||
_distance = (int)MathUtil.distance(_source, _dest);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void viewWillScroll (int dx, int dy)
|
||||
{
|
||||
// adjust our source and destination points
|
||||
_source.translate(-dx, -dy);
|
||||
_dest.translate(-dx, -dy);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void init (Sprite sprite, long timestamp)
|
||||
{
|
||||
// give the sprite a chance to perform any starting antics
|
||||
sprite.pathBeginning();
|
||||
|
||||
// make a note of the time at which we expect to arrive
|
||||
_arrivalTime = timestamp + _duration;
|
||||
|
||||
// pretend like we just moved the sprite
|
||||
_lastMove = timestamp;
|
||||
|
||||
// update our position to the start of the path
|
||||
updatePosition(sprite, timestamp);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public boolean updatePosition (Sprite sprite, long timestamp)
|
||||
{
|
||||
// if we've blown past our arrival time, we need to get our bootay
|
||||
// to the prearranged spot and get the hell out
|
||||
if (timestamp >= _arrivalTime) {
|
||||
sprite.setLocation(_dest.x, _dest.y);
|
||||
sprite.pathCompleted();
|
||||
return true;
|
||||
}
|
||||
|
||||
// the number of milliseconds since we last moved (move delta)
|
||||
float dt = (float)(timestamp - _lastMove);
|
||||
// the number of milliseconds until we're expected to finish
|
||||
float rt = (float)(_arrivalTime - _lastMove);
|
||||
// how many pixels we have left to go
|
||||
int leftx = _dest.x - sprite.getX(), lefty = _dest.y - sprite.getY();
|
||||
|
||||
// we want to move the sprite by the remaining distance multiplied
|
||||
// by the move delta divided by the remaining time
|
||||
int dx = Math.round((float)(leftx * dt) / rt);
|
||||
int dy = Math.round((float)(lefty * dt) / rt);
|
||||
|
||||
// Log.info("Updated sprite [duration=" + _duration +
|
||||
// ", dist=" + _distance + ", dt=" + dt + ", rt=" + rt +
|
||||
// ", leftx=" + leftx + ", lefty=" + lefty +
|
||||
// ", dx=" + dx + ", dy=" + dy + "].");
|
||||
|
||||
// only update the sprite's location if it actually moved
|
||||
if (dx != 0 || dy != 0) {
|
||||
_lastMove = timestamp;
|
||||
sprite.setLocation(sprite.getX() + dx, sprite.getY() + dy);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void fastForward (long timeDelta)
|
||||
{
|
||||
_arrivalTime += timeDelta;
|
||||
_lastMove += timeDelta;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void paint (Graphics2D gfx)
|
||||
{
|
||||
gfx.setColor(Color.red);
|
||||
gfx.drawLine(_source.x, _source.y, _dest.x, _dest.y);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public String toString ()
|
||||
{
|
||||
return "[src=" + StringUtil.toString(_source) +
|
||||
", dest=" + StringUtil.toString(_dest) +
|
||||
", duration=" + _duration + "ms]";
|
||||
}
|
||||
|
||||
/** Our source and destination points. */
|
||||
protected Point _source, _dest;
|
||||
|
||||
/** The direct pixel distance along the path. */
|
||||
protected int _distance;
|
||||
|
||||
/** The duration that we're to spend following the path. */
|
||||
protected long _duration;
|
||||
|
||||
/** The time at which we expect to complete our path. */
|
||||
protected long _arrivalTime;
|
||||
|
||||
/** The time at which we last actually moved the sprite. */
|
||||
protected long _lastMove;
|
||||
}
|
||||
Reference in New Issue
Block a user