Some cleaning up of the difficulty handling so that we can use it as the

basis for our star system.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3038 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-06-22 14:08:58 +00:00
parent 031331a5c3
commit 2f0b9939d7
10 changed files with 32 additions and 119 deletions
@@ -1,5 +1,5 @@
//
// $Id: PuzzleObject.dobj,v 1.1 2003/11/26 01:42:34 mdb Exp $
// $Id: PuzzleObject.dobj,v 1.2 2004/06/22 14:08:58 mdb Exp $
package com.threerings.puzzle.data;
@@ -25,7 +25,7 @@ public class PuzzleObject extends GameObject
public PuzzleGameMarshaller puzzleGameService;
/** The puzzle difficulty level. */
public int difficulty = DEFAULT_DIFFICULTY;
public int difficulty;
/** The status of each of the players in the game. The status value
* is one of {@link #PLAYER_KNOCKED_OUT} or {@link