Some cleaning up of the difficulty handling so that we can use it as the
basis for our star system. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3038 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: PuzzleObject.dobj,v 1.1 2003/11/26 01:42:34 mdb Exp $
|
||||
// $Id: PuzzleObject.dobj,v 1.2 2004/06/22 14:08:58 mdb Exp $
|
||||
|
||||
package com.threerings.puzzle.data;
|
||||
|
||||
@@ -25,7 +25,7 @@ public class PuzzleObject extends GameObject
|
||||
public PuzzleGameMarshaller puzzleGameService;
|
||||
|
||||
/** The puzzle difficulty level. */
|
||||
public int difficulty = DEFAULT_DIFFICULTY;
|
||||
public int difficulty;
|
||||
|
||||
/** The status of each of the players in the game. The status value
|
||||
* is one of {@link #PLAYER_KNOCKED_OUT} or {@link
|
||||
|
||||
Reference in New Issue
Block a user