Added methods to set animation repeat type in addition to active
state and speed. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3800 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -67,6 +67,23 @@ public class Sprite extends Node
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}
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}
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/**
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* Walks down the hierarchy provided setting the animation repeat type on
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* any controllers found along the way.
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*/
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public static void setAnimationRepeatType (Spatial spatial, int repeatType)
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{
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for (int ii = 0; ii < spatial.getControllers().size(); ii++) {
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spatial.getController(ii).setRepeatType(repeatType);
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}
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if (spatial instanceof Node) {
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Node node = (Node)spatial;
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for (int ii = 0; ii < node.getQuantity(); ii++) {
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setAnimationRepeatType(node.getChild(ii), repeatType);
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}
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}
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}
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public Sprite ()
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{
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super("");
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@@ -157,13 +174,21 @@ public class Sprite extends Node
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}
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/**
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* Configures the speed of all controllers in our model hierarchy.
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* Configures the active state of all controllers in our model hierarchy.
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*/
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public void setAnimationActive (boolean active)
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{
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setAnimationActive(this, active);
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}
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/**
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* Configures the repeat type of all controllers in our model hierarchy.
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*/
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public void setAnimationRepeatType (int repeatType)
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{
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setAnimationRepeatType(this, repeatType);
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}
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/** Used to dispatch {@link PathObserver#pathCancelled}. */
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protected static class CancelledOp implements ObserverList.ObserverOp
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{
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