Made it possible to make extended use of the playerStatus array.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3994 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -151,8 +151,8 @@ public class GameObject extends PlaceObject
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*/
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*/
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public boolean isActivePlayer (int pidx)
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public boolean isActivePlayer (int pidx)
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{
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{
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return (isOccupiedPlayer(pidx) &&
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return isOccupiedPlayer(pidx) &&
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(playerStatus == null || playerStatus[pidx] == PLAYER_IN_PLAY));
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(playerStatus == null || isActivePlayerStatus(playerStatus[pidx]));
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}
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}
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@@ -247,6 +247,16 @@ public class GameObject extends PlaceObject
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return PartyGameConfig.NOT_PARTY_GAME;
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return PartyGameConfig.NOT_PARTY_GAME;
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}
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}
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/**
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* Used by {@link #isActivePlayer} to determine if the supplied status is
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* associated with an active player (one that has not resigned from the
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* game and/or left the game room).
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*/
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protected boolean isActivePlayerStatus (int playerStatus)
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{
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return playerStatus == PLAYER_IN_PLAY;
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}
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// documentation inherited
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// documentation inherited
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protected void which (StringBuffer buf)
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protected void which (StringBuffer buf)
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{
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{
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