The amazing refactor forteen hundred billion: eliminated "locations",

portals will by dynamically created, combined display/runtime/editable
scenes into one, enhanced support for modifying scenes and distributing
updates to the clients, various other small stuff that should not be
sweated.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2274 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2003-02-12 07:23:32 +00:00
parent a54b3e279c
commit 2a4385ad33
67 changed files with 2073 additions and 2724 deletions
@@ -1,5 +1,5 @@
//
// $Id: SceneDirector.java,v 1.23 2002/12/09 04:44:33 shaper Exp $
// $Id: SceneDirector.java,v 1.24 2003/02/12 07:23:30 mdb Exp $
package com.threerings.whirled.client;
@@ -19,10 +19,13 @@ import com.threerings.crowd.data.PlaceObject;
import com.threerings.whirled.Log;
import com.threerings.whirled.client.persist.SceneRepository;
import com.threerings.whirled.data.Scene;
import com.threerings.whirled.data.SceneCodes;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.util.NoSuchSceneException;
import com.threerings.whirled.util.SceneFactory;
import com.threerings.whirled.util.WhirledContext;
import com.threerings.whirled.data.SceneUpdate;
/**
* The scene director is the client's interface to all things scene
@@ -49,10 +52,10 @@ public class SceneDirector extends BasicDirector
* @param screp the entity from which the scene director will load
* scene data from the local client scene storage.
* @param dsfact the factory that knows which derivation of {@link
* DisplayScene} to create for the current system.
* Scene} to create for the current system.
*/
public SceneDirector (WhirledContext ctx, LocationDirector locdir,
SceneRepository screp, DisplaySceneFactory dsfact)
SceneRepository screp, SceneFactory fact)
{
super(ctx);
@@ -60,7 +63,7 @@ public class SceneDirector extends BasicDirector
_ctx = ctx;
_locdir = locdir;
_screp = screp;
_dsfact = dsfact;
_fact = fact;
// set ourselves up as a failure handler with the location
// director because we need to do special processing
@@ -75,7 +78,7 @@ public class SceneDirector extends BasicDirector
* Returns the display scene object associated with the scene we
* currently occupy or null if we currently occupy no scene.
*/
public DisplayScene getScene ()
public Scene getScene ()
{
return _scene;
}
@@ -202,25 +205,84 @@ public class SceneDirector extends BasicDirector
if (_model == null) {
Log.warning("Aiya! Unable to load scene [sid=" + _sceneId +
", plid=" + placeId + "].");
return;
}
// and finally create a display scene instance with the model and
// the place config
_scene = _dsfact.createScene(_model, config);
_scene = _fact.createScene(_model, config);
}
// documentation inherited from interface
public void moveSucceededPlusUpdate (
public void moveSucceededWithUpdates (
int placeId, PlaceConfig config, SceneUpdate[] updates)
{
// apply the updates to our cached scene
SceneModel model = loadSceneModel(_pendingSceneId);
boolean failure = false;
for (int ii = 0; ii < updates.length; ii++) {
try {
updates[ii].validate(model);
} catch (IllegalStateException ise) {
Log.warning("Scene update failed validation [model=" + model +
", update=" + updates[ii] +
", error=" + ise.getMessage() + "].");
failure = true;
break;
}
try {
updates[ii].apply(model);
} catch (Exception e) {
Log.warning("Failure applying scene update [model=" + model +
", update=" + updates[ii] + "].");
Log.logStackTrace(e);
failure = true;
break;
}
}
if (failure) {
// delete the now half-booched scene model from the repository
try {
_screp.deleteSceneModel(_pendingSceneId);
} catch (IOException ioe) {
Log.warning("Failure removing booched scene model " +
"[sceneId=" + _pendingSceneId + "].");
Log.logStackTrace(ioe);
}
// act as if the scene move failed, though we'll be in a funny
// state because the server thinks we've changed scenes, but
// the client can try again without its booched scene model
requestFailed(INTERNAL_ERROR);
return;
}
// store the updated scene in the repository
try {
_screp.storeSceneModel(model);
} catch (IOException ioe) {
Log.warning("Failed to update repository with updated scene " +
"[sceneId=" + model.sceneId + "].");
Log.logStackTrace(ioe);
}
// finally pass through to the normal success handler
moveSucceeded(placeId, config);
}
// documentation inherited from interface
public void moveSucceededWithScene (
int placeId, PlaceConfig config, SceneModel model)
{
// update the model in the repository
try {
_screp.updateSceneModel(model);
_screp.storeSceneModel(model);
} catch (IOException ioe) {
Log.warning("Danger Will Robinson! We were unable to update " +
"our scene cache with a new version of a scene " +
"provided by the server " +
"[newVersion=" + model.version + "].");
Log.warning("Failed to update repository with new version " +
"[sceneId=" + model.sceneId +
", nvers=" + model.version + "].");
Log.logStackTrace(ioe);
}
@@ -376,14 +438,14 @@ public class SceneDirector extends BasicDirector
/** The entity via which we load scene data. */
protected SceneRepository _screp;
/** The entity we use to create display scenes from scene models. */
protected DisplaySceneFactory _dsfact;
/** The entity we use to create scenes from scene models. */
protected SceneFactory _fact;
/** A cache of scene model information. */
protected HashIntMap _scache = new HashIntMap();
/** The display scene object for the scene we currently occupy. */
protected DisplayScene _scene;
protected Scene _scene;
/** The scene model for the scene we currently occupy. */
protected SceneModel _model;