Moved avoid animation tracking into a helper class.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3854 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -38,6 +38,7 @@ import com.samskivert.util.StringUtil;
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import com.threerings.media.VirtualMediaPanel;
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import com.threerings.media.animation.Animation;
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import com.threerings.media.animation.AnimationAdapter;
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import com.threerings.media.animation.AnimationArranger;
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import com.threerings.media.image.Mirage;
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import com.threerings.media.sprite.Sprite;
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@@ -292,17 +293,11 @@ public abstract class PuzzleBoardView extends VirtualMediaPanel
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*/
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public void trackAvoidAnimation (Animation anim)
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{
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// reposition the animation as appropriate
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Rectangle abounds = new Rectangle(anim.getBounds());
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ArrayList avoidables = (ArrayList)_avoidAnims.clone();
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if (SwingUtil.positionRect(abounds, _vbounds, avoidables)) {
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anim.setLocation(abounds.x, abounds.y);
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// lazy init the arranger
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if (_avoidArranger == null) {
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_avoidArranger = new AnimationArranger();
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}
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// add the animation to the list of avoidables
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_avoidAnims.add(anim);
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// keep an eye on it so that we can remove it when it's finished
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anim.addAnimationObserver(_avoidAnimObs);
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_avoidArranger.positionAvoidAnimation(anim, _vbounds);
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}
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// documentation inherited
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@@ -393,8 +388,8 @@ public abstract class PuzzleBoardView extends VirtualMediaPanel
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/** The action sprites on the board. */
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protected ArrayList _actionSprites = new ArrayList();
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/** The animations that other animations may wish to avoid. */
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protected ArrayList _avoidAnims = new ArrayList();
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/** Prevents certain animations from overlapping others. */
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protected AnimationArranger _avoidArranger;
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/** Our background image. */
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protected Mirage _background;
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@@ -412,15 +407,6 @@ public abstract class PuzzleBoardView extends VirtualMediaPanel
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}
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};
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/** Automatically removes avoid animations when they're done. */
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protected AnimationAdapter _avoidAnimObs = new AnimationAdapter() {
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public void animationCompleted (Animation anim, long when) {
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if (!_avoidAnims.remove(anim)) {
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Log.warning("Couldn't remove avoid animation?! " + anim + ".");
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}
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}
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};
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/** Temporary action debugging. */
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protected static boolean DEBUG_ACTION = false;
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