- always drain again
- increased buffer size to 24k git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1999 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: SoundManager.java,v 1.32 2002/11/26 21:14:11 ray Exp $
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// $Id: SoundManager.java,v 1.33 2002/11/27 00:12:14 ray Exp $
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package com.threerings.media;
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package com.threerings.media;
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@@ -873,7 +873,13 @@ public class SoundManager
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// going into an infinite loop. Checking to see if the line
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// going into an infinite loop. Checking to see if the line
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// isActive (engaging in I/O) before calling drain seems
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// isActive (engaging in I/O) before calling drain seems
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// to have stopped the problem from happening.
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// to have stopped the problem from happening.
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if (_line.isActive()) {
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//
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// TODO: look at this some more.
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// For now I'm turning draining back on, because I've seen
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// instances of longer sounds reporting that they're not active
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// while they're still playing, and so the next sound
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// is significantly delayed. That sucks.
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//if (_line.isActive()) {
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// Log.info("Waiting for drain (" + hashCode() + ", active=" +
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// Log.info("Waiting for drain (" + hashCode() + ", active=" +
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// _line.isActive() + ", running=" + _line.isRunning()+
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// _line.isActive() + ", running=" + _line.isRunning()+
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// ") : " + incDrainers());
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// ") : " + incDrainers());
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@@ -882,7 +888,7 @@ public class SoundManager
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_line.drain();
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_line.drain();
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// Log.info("drained: (" + hashCode() + ") :" + decDrainers());
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// Log.info("drained: (" + hashCode() + ") :" + decDrainers());
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}
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//}
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// clear it out so that we can wait for more.
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// clear it out so that we can wait for more.
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_stream = null;
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_stream = null;
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@@ -1032,5 +1038,5 @@ public class SoundManager
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protected static final int MAX_QUEUE_SIZE = 25;
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protected static final int MAX_QUEUE_SIZE = 25;
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/** The buffer size in bytes used when reading audio file data. */
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/** The buffer size in bytes used when reading audio file data. */
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protected static final int BUFFER_SIZE = 8192;
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protected static final int BUFFER_SIZE = 1024 * 24;
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}
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}
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