Skinning optimizations: order vertices by weight groups, compute mesh
space bone transforms only once per mesh per bone (rather than each time the bone appears in a weight group), low level fiddling. Also changed the exporters to export everything, regardless of what's selected. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4081 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -329,6 +329,7 @@ public class Model extends ModelNode
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for (int ii = 0; ii < anim.transformTargets.length; ii++) {
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oxforms[ii].apply(anim.transformTargets[ii]);
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}
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updateWorldData(0f);
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}
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/**
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