Use the valueOf factory methods pretty much everywhere.
These are the preferred way to get instances of Boolean, Byte, Short, Character, Integer, Long, Float, and Double object. It's always made sense for Boolean objects, and with 1.5 these factory methods were blessed as the proper way to get instances unless one absolutely needed a distinct object. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4145 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -63,6 +63,7 @@ public class SceneDecoder extends InvocationDecoder
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default:
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super.dispatchNotification(methodId, args);
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return;
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}
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}
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}
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@@ -341,7 +341,7 @@ public class SceneDirector extends BasicDirector
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}
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// update our scene cache
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_scache.put(new Integer(model.sceneId), model);
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_scache.put(Integer.valueOf(model.sceneId), model);
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// and pass through to the normal move succeeded handler
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moveSucceeded(placeId, config);
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@@ -446,7 +446,7 @@ public class SceneDirector extends BasicDirector
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protected SceneModel loadSceneModel (int sceneId)
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{
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// first look in the model cache
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Integer key = new Integer(sceneId);
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Integer key = Integer.valueOf(sceneId);
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SceneModel model = (SceneModel)_scache.get(key);
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// load from the repository if it's not cached
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@@ -1,5 +1,5 @@
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//
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// $Id: SceneReceiver.java,v 1.2 2004/08/27 02:20:40 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -1,5 +1,5 @@
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//
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// $Id: SceneService.java,v 1.11 2004/08/27 02:20:40 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -2,7 +2,7 @@
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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@@ -53,7 +53,7 @@ public class SceneMarshaller extends InvocationMarshaller
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_invId = null;
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omgr.postEvent(new InvocationResponseEvent(
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callerOid, requestId, MOVE_SUCCEEDED,
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new Object[] { new Integer(arg1), arg2 }));
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new Object[] { Integer.valueOf(arg1), arg2 }));
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}
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/** The method id used to dispatch {@link #moveSucceededWithScene}
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@@ -66,7 +66,7 @@ public class SceneMarshaller extends InvocationMarshaller
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_invId = null;
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omgr.postEvent(new InvocationResponseEvent(
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callerOid, requestId, MOVE_SUCCEEDED_WITH_SCENE,
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new Object[] { new Integer(arg1), arg2, arg3 }));
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new Object[] { Integer.valueOf(arg1), arg2, arg3 }));
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}
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/** The method id used to dispatch {@link #moveSucceededWithUpdates}
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@@ -79,7 +79,7 @@ public class SceneMarshaller extends InvocationMarshaller
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_invId = null;
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omgr.postEvent(new InvocationResponseEvent(
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callerOid, requestId, MOVE_SUCCEEDED_WITH_UPDATES,
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new Object[] { new Integer(arg1), arg2, arg3 }));
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new Object[] { Integer.valueOf(arg1), arg2, arg3 }));
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}
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// documentation inherited
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@@ -103,6 +103,7 @@ public class SceneMarshaller extends InvocationMarshaller
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default:
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super.dispatchResponse(methodId, args);
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return;
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}
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}
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}
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@@ -116,7 +117,7 @@ public class SceneMarshaller extends InvocationMarshaller
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SceneMarshaller.SceneMoveMarshaller listener4 = new SceneMarshaller.SceneMoveMarshaller();
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listener4.listener = arg4;
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sendRequest(arg1, MOVE_TO, new Object[] {
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new Integer(arg2), new Integer(arg3), listener4
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Integer.valueOf(arg2), Integer.valueOf(arg3), listener4
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});
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: ScenedBodyObject.java,v 1.2 2004/08/27 02:20:42 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -2,7 +2,7 @@
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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@@ -67,6 +67,7 @@ public class SceneDispatcher extends InvocationDispatcher
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default:
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super.dispatchRequest(source, methodId, args);
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return;
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}
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}
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}
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@@ -41,7 +41,7 @@ public class SceneSender extends InvocationSender
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{
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sendNotification(
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target, SceneDecoder.RECEIVER_CODE, SceneDecoder.FORCED_MOVE,
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new Object[] { new Integer(arg1) });
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new Object[] { Integer.valueOf(arg1) });
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}
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}
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@@ -43,7 +43,7 @@ public class Cluster extends Rectangle
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public Comparable getKey ()
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{
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if (_key == null) {
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_key = new Integer(clusterOid);
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_key = Integer.valueOf(clusterOid);
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}
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return _key;
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}
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@@ -58,7 +58,7 @@ public class SceneLocation extends SimpleStreamableObject
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public Comparable getKey ()
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{
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if (_key == null) {
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_key = new Integer(bodyOid);
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_key = Integer.valueOf(bodyOid);
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}
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return _key;
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}
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@@ -2,7 +2,7 @@
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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@@ -49,7 +49,7 @@ public class SpotMarshaller extends InvocationMarshaller
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InvocationMarshaller.ConfirmMarshaller listener4 = new InvocationMarshaller.ConfirmMarshaller();
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listener4.listener = arg4;
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sendRequest(arg1, CHANGE_LOCATION, new Object[] {
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new Integer(arg2), arg3, listener4
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Integer.valueOf(arg2), arg3, listener4
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});
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}
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@@ -60,7 +60,7 @@ public class SpotMarshaller extends InvocationMarshaller
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public void clusterSpeak (Client arg1, String arg2, byte arg3)
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{
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sendRequest(arg1, CLUSTER_SPEAK, new Object[] {
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arg2, new Byte(arg3)
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arg2, Byte.valueOf(arg3)
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});
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}
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@@ -73,7 +73,7 @@ public class SpotMarshaller extends InvocationMarshaller
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InvocationMarshaller.ConfirmMarshaller listener3 = new InvocationMarshaller.ConfirmMarshaller();
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listener3.listener = arg3;
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sendRequest(arg1, JOIN_CLUSTER, new Object[] {
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new Integer(arg2), listener3
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Integer.valueOf(arg2), listener3
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});
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}
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@@ -86,7 +86,7 @@ public class SpotMarshaller extends InvocationMarshaller
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SceneMarshaller.SceneMoveMarshaller listener5 = new SceneMarshaller.SceneMoveMarshaller();
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listener5.listener = arg5;
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sendRequest(arg1, TRAVERSE_PORTAL, new Object[] {
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new Integer(arg2), new Integer(arg3), new Integer(arg4), listener5
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Integer.valueOf(arg2), Integer.valueOf(arg3), Integer.valueOf(arg4), listener5
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});
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}
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@@ -2,7 +2,7 @@
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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@@ -89,6 +89,7 @@ public class SpotDispatcher extends InvocationDispatcher
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default:
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super.dispatchRequest(source, methodId, args);
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return;
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}
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}
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}
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@@ -154,7 +154,7 @@ public class SpotSceneManager extends SceneManager
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super.bodyLeft(bodyOid);
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// clear out their location information
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_ssobj.removeFromOccupantLocs(new Integer(bodyOid));
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_ssobj.removeFromOccupantLocs(Integer.valueOf(bodyOid));
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// clear any cluster they may occupy
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removeFromCluster(bodyOid);
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@@ -413,7 +413,7 @@ public class SpotSceneManager extends SceneManager
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*/
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protected SceneLocation locationForBody (int bodyOid)
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{
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return (SceneLocation)_ssobj.occupantLocs.get(new Integer(bodyOid));
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return (SceneLocation)_ssobj.occupantLocs.get(Integer.valueOf(bodyOid));
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}
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/**
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@@ -63,6 +63,7 @@ public class ZoneDecoder extends InvocationDecoder
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default:
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super.dispatchNotification(methodId, args);
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return;
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}
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}
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}
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@@ -135,7 +135,7 @@ public class ZoneDirector extends BasicDirector
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// let our zone observers know that we're attempting to switch
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// zones
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notifyObservers(new Integer(zoneId));
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notifyObservers(Integer.valueOf(zoneId));
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// check the version of our cached copy of the scene to which
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// we're requesting to move; if we were unable to load it, assume
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@@ -1,5 +1,5 @@
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//
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// $Id: ZoneReceiver.java,v 1.2 2004/08/27 02:20:50 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -1,5 +1,5 @@
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//
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// $Id: ZoneService.java,v 1.8 2004/08/27 02:20:50 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -2,7 +2,7 @@
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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@@ -54,7 +54,7 @@ public class ZoneMarshaller extends InvocationMarshaller
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_invId = null;
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omgr.postEvent(new InvocationResponseEvent(
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callerOid, requestId, MOVE_SUCCEEDED,
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new Object[] { new Integer(arg1), arg2, arg3 }));
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new Object[] { Integer.valueOf(arg1), arg2, arg3 }));
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}
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/** The method id used to dispatch {@link #moveSucceededWithScene}
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@@ -67,7 +67,7 @@ public class ZoneMarshaller extends InvocationMarshaller
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_invId = null;
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omgr.postEvent(new InvocationResponseEvent(
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callerOid, requestId, MOVE_SUCCEEDED_WITH_SCENE,
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new Object[] { new Integer(arg1), arg2, arg3, arg4 }));
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new Object[] { Integer.valueOf(arg1), arg2, arg3, arg4 }));
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}
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/** The method id used to dispatch {@link #moveSucceededWithUpdates}
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@@ -80,7 +80,7 @@ public class ZoneMarshaller extends InvocationMarshaller
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_invId = null;
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omgr.postEvent(new InvocationResponseEvent(
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callerOid, requestId, MOVE_SUCCEEDED_WITH_UPDATES,
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new Object[] { new Integer(arg1), arg2, arg3, arg4 }));
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new Object[] { Integer.valueOf(arg1), arg2, arg3, arg4 }));
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}
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// documentation inherited
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@@ -104,6 +104,7 @@ public class ZoneMarshaller extends InvocationMarshaller
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default:
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super.dispatchResponse(methodId, args);
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return;
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}
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}
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}
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@@ -117,7 +118,7 @@ public class ZoneMarshaller extends InvocationMarshaller
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ZoneMarshaller.ZoneMoveMarshaller listener5 = new ZoneMarshaller.ZoneMoveMarshaller();
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listener5.listener = arg5;
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sendRequest(arg1, MOVE_TO, new Object[] {
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new Integer(arg2), new Integer(arg3), new Integer(arg4), listener5
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Integer.valueOf(arg2), Integer.valueOf(arg3), Integer.valueOf(arg4), listener5
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});
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: ZonedBodyObject.java,v 1.3 2004/08/27 02:20:51 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -2,7 +2,7 @@
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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@@ -68,6 +68,7 @@ public class ZoneDispatcher extends InvocationDispatcher
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default:
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super.dispatchRequest(source, methodId, args);
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return;
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}
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}
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}
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@@ -41,7 +41,7 @@ public class ZoneSender extends InvocationSender
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{
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sendNotification(
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target, ZoneDecoder.RECEIVER_CODE, ZoneDecoder.FORCED_MOVE,
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new Object[] { new Integer(arg1), new Integer(arg2) });
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new Object[] { Integer.valueOf(arg1), Integer.valueOf(arg2) });
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}
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}
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Reference in New Issue
Block a user