Fixed bug wherein we no longer considered off-screen coordinates to be
traversable. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2162 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: AStarPathUtil.java,v 1.21 2003/01/13 22:53:56 mdb Exp $
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// $Id: AStarPathUtil.java,v 1.22 2003/01/15 21:27:41 shaper Exp $
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package com.threerings.miso.scene.util;
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package com.threerings.miso.scene.util;
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@@ -283,7 +283,11 @@ class AStarInfo
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*/
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*/
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protected boolean isTraversable (int x, int y)
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protected boolean isTraversable (int x, int y)
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{
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{
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return isCoordinateValid(x, y) && scene.canTraverse(trav, x, y);
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// off-screen coordinates are always traversable so that we can
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// meander off the edge of the scene; note, however, that their
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// cost is prohibitively high such that normal on-screen paths
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// won't make use of off-screen tiles. oh, the hackery.
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return (isCoordinateValid(x, y)) ? scene.canTraverse(trav, x, y) : true;
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}
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}
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/**
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/**
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