Renamed MobileSprite to AmbulatorySprite and fixed up to face the
proper direction while following a path. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@153 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,12 +1,13 @@
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//
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// $Id: PathNode.java,v 1.2 2001/08/02 20:43:03 shaper Exp $
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// $Id: PathNode.java,v 1.3 2001/08/02 21:02:56 shaper Exp $
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package com.threerings.miso.sprite;
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import java.awt.Point;
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/**
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* The PathNode object is a single destination point in a Path.
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* The <code>PathNode</code> is a single destination point in a
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* <code>Path</code>.
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*/
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public class PathNode
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{
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@@ -17,7 +18,7 @@ public class PathNode
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public int dir;
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/**
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* Construct a PathNode object.
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* Construct a <code>PathNode</code> object.
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*
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* @param x the node x-position.
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* @param y the node y-position.
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