Added support for pausing a media panel which pauses all sprites and

animations currently operating therein. (It doesn't pause scrolling which
I suppose I'll have to fix at some point if we ever need it.)


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1292 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-04-25 16:23:31 +00:00
parent 1ba123de96
commit 23d170c83e
11 changed files with 143 additions and 11 deletions
@@ -1,5 +1,5 @@
//
// $Id: LineSegmentPath.java,v 1.20 2002/04/16 20:38:24 mdb Exp $
// $Id: LineSegmentPath.java,v 1.21 2002/04/25 16:23:30 mdb Exp $
package com.threerings.media.sprite;
@@ -212,6 +212,12 @@ public class LineSegmentPath
return false;
}
// documentation inherited
public void fastForward (long timeDelta)
{
_nodestamp += timeDelta;
}
/**
* Place the sprite moving along the path at the end of the
* previous path node, face it appropriately for the next node,
+9 -1
View File
@@ -1,5 +1,5 @@
//
// $Id: Path.java,v 1.4 2002/04/23 01:16:28 mdb Exp $
// $Id: Path.java,v 1.5 2002/04/25 16:23:30 mdb Exp $
package com.threerings.media.sprite;
@@ -41,6 +41,14 @@ public interface Path
*/
public boolean updatePosition (Sprite sprite, long tickStamp);
/**
* This is called if the sprite manager is paused for some length of
* time and then unpaused. Paths should adjust any time stamps they
* are maintaining internally by the delta so that time maintains the
* illusion of flowing smoothly forward.
*/
public void fastForward (long timeDelta);
/**
* Sets the velocity of this sprite in pixels per millisecond. The
* velocity is measured as pixels traversed along the path that the