Added support for pausing a media panel which pauses all sprites and
animations currently operating therein. (It doesn't pause scrolling which I suppose I'll have to fix at some point if we ever need it.) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1292 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SpriteManager.java,v 1.29 2002/04/23 01:16:28 mdb Exp $
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// $Id: SpriteManager.java,v 1.30 2002/04/25 16:23:31 mdb Exp $
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package com.threerings.media.sprite;
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@@ -209,6 +209,22 @@ public class SpriteManager
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handleSpriteEvents();
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}
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/**
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* If the sprite manager is paused for some length of time, it should
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* be fast forwarded by the appropriate number of milliseconds. This
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* allows sprites to smoothly pick up where they left off rather than
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* abruptly jumping into the future, thinking that some outrageous
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* amount of time passed since their last tick.
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*/
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public void fastForward (long timeDelta)
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{
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int size = _sprites.size();
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for (int ii = 0; ii < size; ii++) {
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Sprite sprite = (Sprite)_sprites.get(ii);
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sprite.fastForward(timeDelta);
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}
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}
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/**
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* Call {@link Sprite#tick} on all sprite objects to give them a
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* chance to move themselves about, change their display image,
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