Added support for pausing a media panel which pauses all sprites and
animations currently operating therein. (It doesn't pause scrolling which I suppose I'll have to fix at some point if we ever need it.) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1292 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: Sprite.java,v 1.42 2002/04/23 01:16:28 mdb Exp $
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// $Id: Sprite.java,v 1.43 2002/04/25 16:23:30 mdb Exp $
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package com.threerings.media.sprite;
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@@ -336,6 +336,20 @@ public abstract class Sprite
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}
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}
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/**
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* This is called if the sprite manager is paused for some length of
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* time and then unpaused. Sprites should adjust any time stamps they
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* are maintaining internally by the delta so that time maintains the
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* illusion of flowing smoothly forward.
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*/
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public void fastForward (long timeDelta)
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{
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// fast forward any path we're following
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if (_path != null) {
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_path.fastForward(timeDelta);
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}
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}
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/**
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* Updates the sprite's render offset which is used to determine
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* where to place the top-left corner of the render bounds.
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