Added support for pausing a media panel which pauses all sprites and

animations currently operating therein. (It doesn't pause scrolling which
I suppose I'll have to fix at some point if we ever need it.)


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1292 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-04-25 16:23:31 +00:00
parent 1ba123de96
commit 23d170c83e
11 changed files with 143 additions and 11 deletions
@@ -1,5 +1,5 @@
//
// $Id: AnimationManager.java,v 1.9 2002/04/23 01:16:28 mdb Exp $
// $Id: AnimationManager.java,v 1.10 2002/04/25 16:23:30 mdb Exp $
package com.threerings.media.animation;
@@ -102,6 +102,22 @@ public class AnimationManager
}
}
/**
* If the animation manager is paused for some length of time, it
* should be fast forwarded by the appropriate number of milliseconds.
* This allows animations to smoothly pick up where they left off
* rather than abruptly jumping into the future, thinking that some
* outrageous amount of time passed since their last tick.
*/
public void fastForward (long timeDelta)
{
// fast forward all of our animations
int size = _anims.size();
for (int ii = 0; ii < size; ii++) {
((Animation)_anims.get(ii)).fastForward(timeDelta);
}
}
/**
* Renders all registered animations in the given layer that intersect
* the supplied clipping rectangle to the given graphics context.