Added support for pausing a media panel which pauses all sprites and
animations currently operating therein. (It doesn't pause scrolling which I suppose I'll have to fix at some point if we ever need it.) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1292 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: AnimationManager.java,v 1.9 2002/04/23 01:16:28 mdb Exp $
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// $Id: AnimationManager.java,v 1.10 2002/04/25 16:23:30 mdb Exp $
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package com.threerings.media.animation;
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@@ -102,6 +102,22 @@ public class AnimationManager
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}
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}
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/**
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* If the animation manager is paused for some length of time, it
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* should be fast forwarded by the appropriate number of milliseconds.
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* This allows animations to smoothly pick up where they left off
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* rather than abruptly jumping into the future, thinking that some
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* outrageous amount of time passed since their last tick.
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*/
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public void fastForward (long timeDelta)
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{
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// fast forward all of our animations
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int size = _anims.size();
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for (int ii = 0; ii < size; ii++) {
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((Animation)_anims.get(ii)).fastForward(timeDelta);
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}
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}
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/**
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* Renders all registered animations in the given layer that intersect
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* the supplied clipping rectangle to the given graphics context.
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