Created a class that makes it easy to run stuff off of the dobjmgr thread

and then deal with the results of it back on the dobjmgr thread.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@223 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-08-11 01:20:38 +00:00
parent 7ad883b4f6
commit 23821aeff6
@@ -0,0 +1,128 @@
//
// $Id: Invoker.java,v 1.1 2001/08/11 01:20:38 mdb Exp $
package com.threerings.cocktail.cher.util;
import com.samskivert.util.LoopingThread;
import com.samskivert.util.Queue;
import com.threerings.cocktail.cher.Log;
import com.threerings.cocktail.cher.server.CherServer;
/**
* The invoker is used to invoke self-contained units of code on an
* invoking thread. Each invoker is associated with its own thread and
* that thread is used to invoke all of the units posted to that invoker
* in the order in which they were posted. The invoker also provides a
* convenient mechanism for processing the result of an invocation back on
* the dobjmgr thread.
*
* <p> The invoker is a useful tool for services that need to block and
* therefore cannot be run on the distributed object thread. For example,
* a user of the Cher system might provide an invoker on which to run
* database queries.
*
* <p> Bear in mind that each invoker instance runs units on its own
* thread and care must be taken to ensure that code running on separate
* invokers properly synchronizes access to shared information. Where
* possible, complete isolation of the services provided by a particular
* invoker is desirable.
*/
public class Invoker extends LoopingThread
{
/**
* The unit encapsulates a unit of executable code that will be run on
* the invoker thread. It also provides facilities for additional code
* to be run on the dobjmgr thread once the primary code has completed
* on the invoker thread.
*/
public static abstract class Unit implements Runnable
{
/**
* This method is called on the invoker thread and should be used
* to perform the primary function of the unit. It can return true
* to cause the <code>handleResult</code> method to be
* subsequently invoked on the dobjmgr thread (generally to allow
* the results of the invocation to be acted upon back in the
* context of the distributed object world) or false to indicate
* that no further processing should be performed.
*
* <p> Note that an invocation unit can do things like post events
* from the invoker thread (which includes modification of
* distributed object fields) and need not jump over to the
* dobjmgr thread to do so. However, it cannot <em>read</em>
* distributed object fields from the invoker thread. Any field
* values needed during the course of the invocation should be
* provided from the dobjmgr thread at the time that the
* invocation unit is created and posted.
*
* @return true if the <code>handleResult</code> method should be
* invoked on the dobjmgr thread, false if not.
*/
public abstract boolean invoke ();
/**
* Invocation unit implementations can implement this function to
* perform any post-unit-invocation processing back on the dobjmgr
* thread. It will be invoked if <code>invoke</code> returns true.
*/
public void handleResult ()
{
// do nothing by default
}
// we want to be a runnable to make the dobjmgr happy, but we'd
// like for invocation unit implementations to be able to put
// their result handling code into an aptly named method
public void run ()
{
handleResult();
}
}
/**
* Posts a unit to this invoker for subsequent invocation on the
* invoker's thread.
*/
public void postUnit (Unit unit)
{
// simply append it to the queue
_queue.append(unit);
}
// documentation inherited
public void iterate ()
{
// pop the next item off of the queue
Object unit = _queue.get();
// if it's a unit, we invoke it
if (unit instanceof Runnable) {
try {
if (((Unit)unit).invoke()) {
// if it returned true, we post it to the dobjmgr
// thread to invoke the result processing
CherServer.omgr.postUnit((Runnable)unit);
}
} catch (Exception e) {
Log.warning("Invocation unit failed [unit=" + unit + "].");
Log.logStackTrace(e);
}
}
// if it's not a runnable, it was probably just an object posted
// to our queue to wake us up in time to die, so we just ignore it
}
// documentation inherited
protected void kick ()
{
// add a non-runnable to the queue which will be ignored by the
// invoker but will cause it to wake up and go away
_queue.append(new Integer(0));
}
/** The invoker's queue of units to be executed. */
protected Queue _queue;
}